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تاپیک دانلود پچ، آپدیت و DLC بازی های PC
Quantum Break Update 1-SKIDROW | 393 MB


** NO Changelog List **
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Stardust Galaxy Warriors Stellar Climax Update v1.2.2-BAT | 35 MB

Nitroflare

Uploaded

** NO Changelog List **
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Aragami Update v01.04b-BAT | 142 MB

Nitroflare

Uploaded

** Changelog List **

کد:
Changelog:

Look inside the pack if you’re insterested

Required:

The initial release

Aragami.Update.v01.02c-BAT
Aragami.Update.v01.03-BAT
Aragami.Update.v01.04-BAT

...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Dark Souls III Ashes of Ariandel DLC-CODEX | 1.68 GB

[تصویر:  eb223d4f92.jpg]

Filefactory

...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Quantum Break v1.0.126.0307 Update-SKIDROW | 554 MB

[تصویر:  f8115edd9a.jpg]

Nitroflare

Uploaded
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Shadow Warrior 2 Update v1.1.3 0-CODEX | 170 MB

[تصویر:  fc5a65e965.jpg]

Uploaded

Rapidgator


** Changelog List **


کد:
   Update 1.1.3.0:
   Patch Notes - 1.1.3.0
   
   Balance and gameplay changes:
   - "Serene Mind" skill nerfed
   - "Auto-Reload" skill nerfed
   - "Like the Wind skill" nerfed, 5th stage added
   - "Second Chance" skill 4th stage added
   - "Arm of Orochi" weapon significantly nerfed
   - More auras on single enemy for Hard and Insane difficulties
   - More enemies attacking at the same time for Hard and Insane difficulties
   - Enemies speed increased for Insane difficulty
   - Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
   - Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough
   - Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
   - Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped
   - Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown
   - Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
   - Final boss drop ("Ryuken" weapon) now available as final quest reward
   - More special enemies, more respawns and better loot on Free Roam missions
   - Elite and Superior enemy "Hellhound" won't fetch grenades now
   
   General fixes:
   - Fixed bug when player could pickup "King Skelletor" weapon before designed mission
   - Gauss rifle shot tuned down and smoothed, added alternative reload animation
   - Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
   - Fixed weapon being removed from inventory when spawned as turret on map change
   - Fixed "Destroyer of Realms" weapon turret throw animation
   - "Damage resist" player stat now works properly
   - Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
   - Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
   - Enemies with "Swift" aura now return to correct speed after unfreezing
   - Fixed "Belly" enemy animation when reacting to Grip of Darkness
   - Fixed entering T-pose for enemies with uzi.
   - Some cutscene fixes
   - Some walkmesh fixes
   - Some missions fixes
   
   UI changes and fixes:
   - Fixed crash when replacing gems in weapons
   - Fixed bug when player couldn't replace gem when all slots were occupied
   - Hint area on loading screen now resizes correctly
   - Added option to sell all junks with mouse, added confirmation dialog
   - Corrected various translation and textual errors, added missing strings
   - Fixed enemy "Tumor" mesh in Wanglopedia.
   
   Multiplayer fixes:
   - Performance issue for co-op partners fixed
   - Fixed bug when "Bunny Lord" didn't drop loot for clients
   - Co-op network bandwidth usage optimizations
   - Fixed bug when using "Emperor's Touch" weapon produced excessive lags
   - Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene
   
   Engine fixes:
   - Fixed bug when game freezes on loading on 2-core CPUs
   - AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
   - Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
   - Fixed shadow and geometry flickering
   - Fixed recovering from GPU driver crash
   - Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
   - Fixed crash when mfplat.dll is not present in system
   - Optimized weapon switching CPU performance
   - Fixed "DX11 Device not found" error on some notebooks
   - HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
   - Reduced audio stuttering (VO and music)
   - Optimized shadow rendering performance
   - On first game start dedicated GPU will be enabled instead of an integrated one
   
   Photomode fixes:
   - Increased exposure slider range
   - Fixed slowmo after exiting photomode bug
   - Fixed screenshot rendering (tile mode and anti-aliasing)
   - Fixed FOV when entering photomode with weapon zoom enabled
   - Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)
   
   Patch Notes - 1.1.1.0
   
   - Fixed cutscene FOV, when playing with non standard FOV
   - Fixed game stuck on loading on 2 core CPUs
   - Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
   - Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
   - Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
   - Fixed PAX MP avatar skin
   - Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
   - Added HDR Display Brightness slider
   - Fixed co-op bug, which in rare cases could corrupt saves
   - Added lobby filtering by difficulty and player level
   - Added list of previous saves, so in case of corrupted save you can load previous one
   - Localization fixes
   - Fixed hitching of intro movie
   - UI improvements: Allow replace gem inserted in weapon
   - Fixed AlienFX crash on startup on some configurations
   - Fixed corrupted saves b
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
(10-26-2016, 10:50 PM)AMIR_PC نوشته است:
Shadow Warrior 2 Update v1.1.3 0-CODEX | 170 MB

[تصویر:  fc5a65e965.jpg]

Uploaded

Rapidgator


** Changelog List **


کد:
   Update 1.1.3.0:
   Patch Notes - 1.1.3.0
   
   Balance and gameplay changes:
   - "Serene Mind" skill nerfed
   - "Auto-Reload" skill nerfed
   - "Like the Wind skill" nerfed, 5th stage added
   - "Second Chance" skill 4th stage added
   - "Arm of Orochi" weapon significantly nerfed
   - More auras on single enemy for Hard and Insane difficulties
   - More enemies attacking at the same time for Hard and Insane difficulties
   - Enemies speed increased for Insane difficulty
   - Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
   - Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough
   - Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
   - Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped
   - Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown
   - Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
   - Final boss drop ("Ryuken" weapon) now available as final quest reward
   - More special enemies, more respawns and better loot on Free Roam missions
   - Elite and Superior enemy "Hellhound" won't fetch grenades now
   
   General fixes:
   - Fixed bug when player could pickup "King Skelletor" weapon before designed mission
   - Gauss rifle shot tuned down and smoothed, added alternative reload animation
   - Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
   - Fixed weapon being removed from inventory when spawned as turret on map change
   - Fixed "Destroyer of Realms" weapon turret throw animation
   - "Damage resist" player stat now works properly
   - Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
   - Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
   - Enemies with "Swift" aura now return to correct speed after unfreezing
   - Fixed "Belly" enemy animation when reacting to Grip of Darkness
   - Fixed entering T-pose for enemies with uzi.
   - Some cutscene fixes
   - Some walkmesh fixes
   - Some missions fixes
   
   UI changes and fixes:
   - Fixed crash when replacing gems in weapons
   - Fixed bug when player couldn't replace gem when all slots were occupied
   - Hint area on loading screen now resizes correctly
   - Added option to sell all junks with mouse, added confirmation dialog
   - Corrected various translation and textual errors, added missing strings
   - Fixed enemy "Tumor" mesh in Wanglopedia.
   
   Multiplayer fixes:
   - Performance issue for co-op partners fixed
   - Fixed bug when "Bunny Lord" didn't drop loot for clients
   - Co-op network bandwidth usage optimizations
   - Fixed bug when using "Emperor's Touch" weapon produced excessive lags
   - Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene
   
   Engine fixes:
   - Fixed bug when game freezes on loading on 2-core CPUs
   - AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
   - Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
   - Fixed shadow and geometry flickering
   - Fixed recovering from GPU driver crash
   - Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
   - Fixed crash when mfplat.dll is not present in system
   - Optimized weapon switching CPU performance
   - Fixed "DX11 Device not found" error on some notebooks
   - HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
   - Reduced audio stuttering (VO and music)
   - Optimized shadow rendering performance
   - On first game start dedicated GPU will be enabled instead of an integrated one
   
   Photomode fixes:
   - Increased exposure slider range
   - Fixed slowmo after exiting photomode bug
   - Fixed screenshot rendering (tile mode and anti-aliasing)
   - Fixed FOV when entering photomode with weapon zoom enabled
   - Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)
   
   Patch Notes - 1.1.1.0
   
   - Fixed cutscene FOV, when playing with non standard FOV
   - Fixed game stuck on loading on 2 core CPUs
   - Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
   - Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
   - Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
   - Fixed PAX MP avatar skin
   - Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
   - Added HDR Display Brightness slider
   - Fixed co-op bug, which in rare cases could corrupt saves
   - Added lobby filtering by difficulty and player level
   - Added list of previous saves, so in case of corrupted save you can load previous one
   - Localization fixes
   - Fixed hitching of intro movie
   - UI improvements: Allow replace gem inserted in weapon
   - Fixed AlienFX crash on startup on some configurations
   - Fixed corrupted saves b

رو fitgirl جواب میده؟؟؟؟
پاسخ
(10-26-2016, 10:52 PM)Please نوشته است:
(10-26-2016, 10:50 PM)AMIR_PC نوشته است:
Shadow Warrior 2 Update v1.1.3 0-CODEX | 170 MB

[تصویر:  fc5a65e965.jpg]

Uploaded

Rapidgator


** Changelog List **


کد:
   Update 1.1.3.0:
   Patch Notes - 1.1.3.0
   
   Balance and gameplay changes:
   - "Serene Mind" skill nerfed
   - "Auto-Reload" skill nerfed
   - "Like the Wind skill" nerfed, 5th stage added
   - "Second Chance" skill 4th stage added
   - "Arm of Orochi" weapon significantly nerfed
   - More auras on single enemy for Hard and Insane difficulties
   - More enemies attacking at the same time for Hard and Insane difficulties
   - Enemies speed increased for Insane difficulty
   - Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
   - Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough
   - Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
   - Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped
   - Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown
   - Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
   - Final boss drop ("Ryuken" weapon) now available as final quest reward
   - More special enemies, more respawns and better loot on Free Roam missions
   - Elite and Superior enemy "Hellhound" won't fetch grenades now
   
   General fixes:
   - Fixed bug when player could pickup "King Skelletor" weapon before designed mission
   - Gauss rifle shot tuned down and smoothed, added alternative reload animation
   - Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
   - Fixed weapon being removed from inventory when spawned as turret on map change
   - Fixed "Destroyer of Realms" weapon turret throw animation
   - "Damage resist" player stat now works properly
   - Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
   - Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
   - Enemies with "Swift" aura now return to correct speed after unfreezing
   - Fixed "Belly" enemy animation when reacting to Grip of Darkness
   - Fixed entering T-pose for enemies with uzi.
   - Some cutscene fixes
   - Some walkmesh fixes
   - Some missions fixes
   
   UI changes and fixes:
   - Fixed crash when replacing gems in weapons
   - Fixed bug when player couldn't replace gem when all slots were occupied
   - Hint area on loading screen now resizes correctly
   - Added option to sell all junks with mouse, added confirmation dialog
   - Corrected various translation and textual errors, added missing strings
   - Fixed enemy "Tumor" mesh in Wanglopedia.
   
   Multiplayer fixes:
   - Performance issue for co-op partners fixed
   - Fixed bug when "Bunny Lord" didn't drop loot for clients
   - Co-op network bandwidth usage optimizations
   - Fixed bug when using "Emperor's Touch" weapon produced excessive lags
   - Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene
   
   Engine fixes:
   - Fixed bug when game freezes on loading on 2-core CPUs
   - AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
   - Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
   - Fixed shadow and geometry flickering
   - Fixed recovering from GPU driver crash
   - Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
   - Fixed crash when mfplat.dll is not present in system
   - Optimized weapon switching CPU performance
   - Fixed "DX11 Device not found" error on some notebooks
   - HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
   - Reduced audio stuttering (VO and music)
   - Optimized shadow rendering performance
   - On first game start dedicated GPU will be enabled instead of an integrated one
   
   Photomode fixes:
   - Increased exposure slider range
   - Fixed slowmo after exiting photomode bug
   - Fixed screenshot rendering (tile mode and anti-aliasing)
   - Fixed FOV when entering photomode with weapon zoom enabled
   - Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)
   
   Patch Notes - 1.1.1.0
   
   - Fixed cutscene FOV, when playing with non standard FOV
   - Fixed game stuck on loading on 2 core CPUs
   - Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
   - Added option to disable AlienFX (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
   - Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
   - Fixed PAX MP avatar skin
   - Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
   - Added HDR Display Brightness slider
   - Fixed co-op bug, which in rare cases could corrupt saves
   - Added lobby filtering by difficulty and player level
   - Added list of previous saves, so in case of corrupted save you can load previous one
   - Localization fixes
   - Fixed hitching of intro movie
   - UI improvements: Allow replace gem inserted in weapon
   - Fixed AlienFX crash on startup on some configurations
   - Fixed corrupted saves b

رو fitgirl جواب میده؟؟؟؟

سلام
بله مشکلی نداره نصب میشه.
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Fahrenheit Indigo Prophecy Remastered UPDATE 1.0.4-CPY | 50 MB

[تصویر:  215e974c1a.jpg]

Nitroflare

Uploaded

*** No Changelog List ***
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Dark Train Update v20161027-BAT | 20 MB

Uploaded


Nitroflare

*** No Changelog List ***
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ


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