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تاپیک دانلود پچ، آپدیت و DLC بازی های PC
Cities Skylines Snowfall-CODEX | 2.39
کد:
Snowfall is the second expansion to Cities: Skylines, the award-winning city-building game from Colossal Order. In Snowfall, players’ cities will be covered in snow or glisten in the rain thanks to a new in-game weather system, while their civic expertise is tested by the new challenges of running a city when the temperature falls. Snowplows will clear the streets, heating systems will run from home to home, and new trams will shuttle citizens about town in an improved public transit interface. All of these features will keep players on their toes – while their cities twinkle in the snow under new weather visuals.
Now is the Winter of This Content: Rain and fog for existing maps, plus a new “Winter” map theme with snow and all of its challenges
The Streetcars You Desire: Expanded public transportation options, including easier management of existing lines – and Trams, a new system demanded by fans
World Warmth, Too: Cold weather increases demands for electricity, unless new water-based heat systems are in place
Plowers to the People: Build a snowplow depot to keep traffic flowing during winter weather, and employ new road maintenance systems to keep your streets in shape

لینک دانلود:
===

Dragons Dogma Dark Arisen Update 2-SKIDROW ‌| 16 MB

 لینک های دانلود:
===
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Age of Mythology Extended Edition Update v2.0.983487-BAT
Size: 31 MB

کد:
       Note:
       ~~~~~
       Read the included .txt for a list of changes. This update
       is also known as hotfix #3.
     
       Required:
       Age.of.Mythology.Extended.Edition.Tale.of.the.Dragon-RELOADED
     
       Game:
       ~~~~~
       Age of Mythology is back! Choose your god and take to
       the battlefield in this classic, upgraded with full
       Steamworks integration and enhanced features.
[تصویر:  Wolves_ofThe_North.jpg]
پاسخ
Might and Magic Heroes VII Update v1.7-CODEX | 634 MB

لینک های دانلود:
===

لیست تغییرات:
کد:
Update v1.7:

General:

Removal of Level cap in skirmish maps.
Readjustment of Main menu Screen.
[Fixed] Targeting of certain creature armies.
[Fixed] Mini-map Settings are now saved.
[Fixed] Camera automatic height adjustment is smoothed and doesn't fall into "holes" on the map.
[Fixed] Camera clipping issues.
[Fixed] Human Player UPlay names are now only displayed in online Multi-player matches
[Fixed] Double click purchases the leftmost artifact at the artifact merchant .
[Fixed] Artifact set bonus are not applied to units
[Fixed] Equipping and un-equipping artifacts causing stat gain to be negative.
[Fixed] Stats do not update real time when exchanging artifact between heroes.
[Fixed] Hero movement bonuses are not highlight in stats from Hero Screen.
[Fixed] Artifacts giving bonus hero damage per level will sum current damage with the bonus and then multiply it with the hero level, instead of adding the multiplied bonus to the current damage.
[Fixed] A crash when trading item from equip to equip.
[Implemented] New key-bindings:
* Browse towns with left and right key (works in town screens and all town pop up’s)
* Toggle combat map grid with "G"
* Escape can now be (re-)assigned as key-bind
* Warfare Units now wait or skip turn, when pressing the wait or defend keys
[Implemented] Rendering on Wide-screen: Aspect ratio management has been improved in council hub (adaptive FOV) and adventure + combat modes (uses still a fixed FOV to avoid rendering glitches and image stretching in the edges caused by a low FOV but adds instead an unzoom offset).

Gameplay:

[Fixed] A bug that the upgraded Firewall did not stop creatures stepping on it.
[Fixed] a bug that Drain Life of Vampires controlled by Lucretia would not work.
[Fixed] a bug that the Implosion spell from a scroll or an artifact would ignore creature immunities.
[Fixed] Units cannot move on moral turn if the enemy unit was killed.
[Fixed] Heropedia button not available in combat PopUp.
[Fixed] Stats not updating when moving item from hero1 equip to hero2 equip in trade window.
[Fixed] Sweep Retaliation.
[Improved] Sylsai's second starting skill to "Warcries" in order to fix the issue of him starting with "Warfare" on expert level.
[Fixed] Recruit all from outside Dwellings.
[Fixed] Hero Selection available when specific hero was set
[Fixed] Arcane Knowledge not correctly transitioning between Campaign Heros.
[Improved] Extended third level span of "Shrine of the Seventh Dragon" to the new level cap of 999.

Balancing:

[Improved] Reduced the resurrection rate of the "Eternal Servitude" ability to 25%.
[Improved] Gnoll Hunter's "Opportunity Attack" is only triggered once per combat round.
[Implemented] Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
[Implemented] A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.

Multiplayer:

[Fixed] Combat getting stuck for one of both players in some cases.
[Fixed] An Issue in Sim Turns that would un-toggle end turn when just accessing the town screen.
[Fixed] An Issue where you could not deploy your units in a combat against AI in some situations.
[Fixed] Game getting stuck when attacking an empty AI hero in sim turns.
[Fixed] Game going out of Synch when surrendering an combat to AI.
[Fixed] An issue where a hero could get stuck interacting with a caravan in sim turns.
[Fixed] Random skill window opens for all the player in a session of normal turn.
[Improved] The ability for players to connect to each other (NAT-Punchthrough).
[Improved] Host enters in the Map even if the Client quits the Game on the Map Loading screen.
[Implemented] Inviting friends through the UPlay-Overlay now works properly when the invited already has a game open himself.
[Implemented] Inviting friends through the UPlay-Overlay now works properly if you try to invite the same friend twice.

Level Design:

[Implemented] Lost tales of Axeoth: Unity.
[Implemented] Created CM_Academy_Garden combat map.
Dungeon Map 4
[Fixed] Game progression gets stuck when user pass the turn just before conversation of Merikh,Gloria and Wilhelm appears.
Necropolis Map 4
[Fixed] Necropolis map 4 crashes after taking over the enemy city for the main quest.

Editor:

[Fixed] Combatmap templates not including all tileset paint layers.
[Fixed] Combat Map Obstacles placed outside the Grid keep their position.
[Fixed] Removed duplicate and imprinted spells from all spell lists.
[Fixed] That FPS drops to approx 4-6 if the user switches to underground surface and clicks on create new combat map.
[Fixed] Destroyed teleporters don't appear as repaired after save/load on custom maps.
[Fixed] Minimap not focusing on underground when using the "switch layer" button.
[Fixed] Quest rewards do not carry over between campaign maps when a hero as a persistent item equipped and other persistent items for the same slot in the inventory.
[Fixed] Editor crashes if the user deletes any Hero/Creature from the map and then changes its property from the Object Browser.
[Fixed] The Visual drop-down list is displayed empty in the Hero Tool.        
[Fixed] The user is unable to add text to the line of a dialogue.
[Fixed] Battle-sites with multiHero enabled tooltips.
[Fixed] Custom Artifacts do not display bonuses in-game.
[Fixed] The user can't create artifact sets.
[Fixed] The Editor crashing when opening the Random Fort properties.
[Implemented] New Script Editor Condition "Has Resource Percentage".
[Implemented] +15% Saturation LUT to the Combatmap templates.
[Implemented] RMG: lights are no longer created for Artifacts and Resources in the underground
create new combat map.
[Implemented] Made BattleSite properties accessible in the Map Editor.
**این آپدیت به علاوه ی خودش تمام آپدیت های زیر را هم دارد**

  • Might.and.Magic.Heroes.VII-CODEX

  • Might.and.Magic.Heroes.VII.Hotfix-CODEX

  • Might.and.Magic.Heroes.VII.Update.v1.2-CODEX

  • Might.and.Magic.Heroes.VII.Update.v1.3-BAT

  • Might.and.Magic.Heroes.VII.Update.v1.3.1-CODEX

  • Might.and.Magic.Heroes.VII.Update.v1.4-BAT

  • Might.and.Magic.Heroes.VII.Update.v1.5-CODEX

  • Might.and.Magic.Heroes.VII.Update.v1.6-CODEX
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
NARUTO SHIPPUDEN Ultimate Ninja STORM 4 Update v20160219-CODEX
http://nitroflare.com/view/1200F6A66C130...-CODEX.rar

لیست مشکلات

کد php:
Update v20160219:

 
   PC compatibilityperformance have been improved on a variety of configurations
    Language
all available languages are now selectable in the Steam Properties menu.
 
   UIA “return to Default” option has been added to the Keyboard Settings menu
    Audio
the character ‘Ino Yamanaka (Great Ninja War)’ will now have a voice-over on the winner screen

Audio
the issue with the mono sound on the left side has been fixed
Audio
the game will not lose the sound after reconnecting an audio device
Audio
the background music will now correctly work in the Rumble Shop in the Village Hidden in the Cloud in Adventure Mode
Keyboard compatibility
the game will not lose keyboard input after a match
Gamepad compatibility
the gamepad response has been improved 

[تصویر:  bazb_thevideogamegallery_29143_1200x1697.jpg]
پاسخ
The Seven Years War 1756-1763 Update v1.098-BAT | 297 MB
لینک های دانلود:
===

لیست تغییرات:
کد:
Update to version 1.098

Layout:  

- new commander pictures by Peter Lebek
- improved winter campaign textures and vegetation
- replaced campaign division sprites

Fixed bugs:

- improved campaign game stability regarding crashes due to VRAM usage
- regimental commander now can use his rally orders
- removed floor of zero victory points, can now go negative
- fixed disappearing GUI or crashes after besieging divisions had to retreat due
 to low moral
- corrected church elevations in battles
- fixed never ending repairs

Others:

- enemy armies are now surrendering if they are beaten and no home provinces are
 left


Update to Version 1.097

- presenting new unit animation and better 3D Models

https://youtu.be/jjMGdZaeIR0

Game enhancements:

- now multiple menus of battle GUI can stay opened
- animation of regimental casualties and replacements
- implemented intelligent memory sprite quality: in battles with a lot of
 different unit types the memory utilization is reduced by loading less smooth
 unit sprites to prevent too high memory utilization and crashes
- implemented intelligent pathfinding in battles to increase waypoint searches
(now balancing depending on the pc speed)

Fixed bugs:

- fixed crash exiting from battles by clicking retreat button
- solved scenarios ending one month too early
- fixed not passable bridges in battles
- fixed traders and supply trains stuck in campaign map near rivers

Layout:

- improved house and church models on battlefields
- improved unit sprite quality in battles
- improved 3d artillery models

Others:

- smoothed sprite positions when regiment turns
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Cobalt Update v131 GOLD-BAT | 68 MB
 لینک های دانلود:
===

لیست تغییرات:
کد:
[Update] v131 clarity, accuracy, bugs.

Full change-list:

Game-play:
- Added outlines to loot-crates, urns and barrels. Added background variations
in the editor for use as decor to reduce confusion about what is a real loot
crate. Already placed tiles in maps will be converted based on if they are in a
collision layer or not.

- Being blind now also uncloaks you.

Bugs:
- Improved auto aim origin position calculation. Auto aim should be more
reliable now.

- Fixed hacking multiple hack puzzles in one map

- Fixed maps without gamemode crashing in workshop

- Fixed maps using some new lights crashing

- Removed filter for number of player searching. Now you should see full lobbies
too.

[Update] v130 bug fixes and more loot

Edit: Updated the build to fix wrong stun duration for Flashbangs and other stun-effects.
Edit2: Updated the build to fix heat damage sometimes not giving a score.

Game-play:
- Added small loot fountains to ETAC relays.

Bugs:
- Fixed “Any Map” being sorted together with other map names

- Fixed crash related to trying to kick a local player in the lobby list.

- Fixed music volume not being in the same scale as the sfx volume. They are now
both exponential.

- Fixed input glitch when hacking

- Fixed light cords glitch again...

[Update] V129: Story improvements!

Game-play:
- Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher
before)

- Reordered nodes in the story map. Shops now always unlock after completing a
story chapter.

- Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old
saves will get bonus volts for already completed challenges)

- Added more checkpoints in the “motherboard” section.

- Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)

Bugs:
- Fixed bug where you could get stuck in “Brutus” map.

- Fixed glass tubes with actors in them flickering in story.

- Fixed stealth speed bug when clients try to stealth on host screen.

- Fixed cinematics not speeding up again after slow down.

- Fixed map names in online list not being sorted correctly at first

- Fixed double input when closing pause menu.

- Fixed getting stuck with a grenade that you cannot throw in online.

[Update] V128: ÅÄÖ, Mouse buttons, tips, balance, continue

Edit: Updated build again with a fix for holding down mouse buttons, also
added a default "WASD+Mouse" keyboard preset.
Edit2: Updated build again with a fix the crazy lights

Full change list:

Features:
- A default profile is now created using your steam name if you have zero
profiles.

- Tips now stay on screen for at least 4 seconds, even if loading is completed
faster. Added option to disable tips in settings.

- Mouse-buttons and mouse wheel can now be bound when using keyboard.

Game-play:
- Less stealth penalty for noise. Before the cap-change, stealth penalty was
capped at “2”, many guns went above this and were unnecessarily penalized by the
increased cap of “6”. Effect of this change: The most stealthy guns are a little
bit more stealthy, the average ones before the cap raise are about the same, and
the most noisy guns are little less than they were with the cap raised.

- Nano dispenser moved from War Sniper to Heavy defender.

- Sniper more expensive, (150/350/525) was (125,275,400)

- Heavy Defender level 2 and 3 has a melee weapon.

- Heavy Defender increased magazine size across all levels.

- Heavy Defender cheaper, (150, 300, 475) was (175, 325, 550)

- Heavy Defender and sniper changed place in shop gui.

- Sniper level 3 has a sabre wing egg.

- Team-Strike repair character cost increased by 50%.

- Team-Strike loss streak bonus increased to (100) was (50).

- Team-Strike max loss streak reduced to (2), was (3). Max loss bonus now 100*2
(after two losses), instead of 50*3 (after three losses).

- Team-Strike, min spawn time at start is now (0.75s) to help locate your spawn
before the game begins.

- Team-Strike, increased highlighting for local players in hud to easen finding
your own hud.

- Team-Strike, take over actor ring and highlight effect now not visible for
non-local players.

- Deathmatch respawn time now starts at (0.5s) was (0.75s)

- Deathmatch spawn protection now (1.5s) was (1s)

- When fading from invulnerable to vulnerable during spawn protection, your
reaction enhancer now activates linearly instead of being fully enabled from the
start.

- Spawning indicator now shows 1 ring before you spawn on your spawn point.

- Spawn protection now protects against flashbangs.

- Less spamming of flame in Space Zone.

- Deathmatch map ”Tower” added a Phaser gun.

- Deathmatch map “Little House” added lights to doors.

- Team-Strike map “Forest” simplified collision on the left underground entrance.

- Team-Strike map “Confront” removed collision on center furniture, added lamps to doors.

- ”Hack Grenade” reduced fuse timer to (1.25) was (1.5)

- ”Hack Grenade” sparks increased speed to (300) was (200)

- ”Hack Grenade” reduced bullet time effect to (0.4) was (0.5)

- ”Hack Grenade” reduced bullet time range to (0.9) was (1)

- ”Hack Grenade” Added more effect feedback to a successful hit.

- ”Chrono Bomb” reduced fuze timer to (1.25) was (1.5)

- ”Chrono Bomb” increased chrono range to (500) was (400)

- ”Chrono Bomb” increased time-factor on characters to (0.33) was (0.5). (makes
them slightly slower)

- ”Molotov” fire cores doubled damage over time to (0.1), was (0.05).

- ”Molotov” now cause 1 heat on impact in a radius of 240 too. (about same size
as grenades)

- Ice Queen no longer has instant shield recharge.

Bugs:
- Fixed bug in survival where after a continue, you would not get your character
back, but instead lose all things you lost during the wave

- Fixed ducking not affecting physical size on clients. (this would often cause
heavy defender to get its head shot off way more often than it should behind the
shield, among other things...)

- Fixed inaccurate angle when standing on ground and gripping walls for client
actors.

- Fixed direct input controllers now working correctly in online.

- Fixed disappearing in survival mode when mounting bopo just as bopo
disappears.

- Fixed bug where you could spam text-chat by pressing enter again.

- Fixed bug that didn’t allow holding down backspace to erase many characters.

- Fixed bug in text-entry, now works with åäö and the like!

- Fixed bug where hack grenades would not work properly on client characters.

- Fixed bug where clients would not aim down on breakable tiles when ducking

Cobalt Update v131 GOLD-BAT | 68 MB
 لینک های دانلود:
===

لیست تغییرات:
کد:
[Update] v131 clarity, accuracy, bugs.

Full change-list:

Game-play:
- Added outlines to loot-crates, urns and barrels. Added background variations
in the editor for use as decor to reduce confusion about what is a real loot
crate. Already placed tiles in maps will be converted based on if they are in a
collision layer or not.

- Being blind now also uncloaks you.

Bugs:
- Improved auto aim origin position calculation. Auto aim should be more
reliable now.

- Fixed hacking multiple hack puzzles in one map

- Fixed maps without gamemode crashing in workshop

- Fixed maps using some new lights crashing

- Removed filter for number of player searching. Now you should see full lobbies
too.

[Update] v130 bug fixes and more loot

Edit: Updated the build to fix wrong stun duration for Flashbangs and other stun-effects.
Edit2: Updated the build to fix heat damage sometimes not giving a score.

Game-play:
- Added small loot fountains to ETAC relays.

Bugs:
- Fixed “Any Map” being sorted together with other map names

- Fixed crash related to trying to kick a local player in the lobby list.

- Fixed music volume not being in the same scale as the sfx volume. They are now
both exponential.

- Fixed input glitch when hacking

- Fixed light cords glitch again...

[Update] V129: Story improvements!

Game-play:
- Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher
before)

- Reordered nodes in the story map. Shops now always unlock after completing a
story chapter.

- Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old
saves will get bonus volts for already completed challenges)

- Added more checkpoints in the “motherboard” section.

- Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)

Bugs:
- Fixed bug where you could get stuck in “Brutus” map.

- Fixed glass tubes with actors in them flickering in story.

- Fixed stealth speed bug when clients try to stealth on host screen.

- Fixed cinematics not speeding up again after slow down.

- Fixed map names in online list not being sorted correctly at first

- Fixed double input when closing pause menu.

- Fixed getting stuck with a grenade that you cannot throw in online.

[Update] V128: ÅÄÖ, Mouse buttons, tips, balance, continue

Edit: Updated build again with a fix for holding down mouse buttons, also
added a default "WASD+Mouse" keyboard preset.
Edit2: Updated build again with a fix the crazy lights

Full change list:

Features:
- A default profile is now created using your steam name if you have zero
profiles.

- Tips now stay on screen for at least 4 seconds, even if loading is completed
faster. Added option to disable tips in settings.

- Mouse-buttons and mouse wheel can now be bound when using keyboard.

Game-play:
- Less stealth penalty for noise. Before the cap-change, stealth penalty was
capped at “2”, many guns went above this and were unnecessarily penalized by the
increased cap of “6”. Effect of this change: The most stealthy guns are a little
bit more stealthy, the average ones before the cap raise are about the same, and
the most noisy guns are little less than they were with the cap raised.

- Nano dispenser moved from War Sniper to Heavy defender.

- Sniper more expensive, (150/350/525) was (125,275,400)

- Heavy Defender level 2 and 3 has a melee weapon.

- Heavy Defender increased magazine size across all levels.

- Heavy Defender cheaper, (150, 300, 475) was (175, 325, 550)

- Heavy Defender and sniper changed place in shop gui.

- Sniper level 3 has a sabre wing egg.

- Team-Strike repair character cost increased by 50%.

- Team-Strike loss streak bonus increased to (100) was (50).

- Team-Strike max loss streak reduced to (2), was (3). Max loss bonus now 100*2
(after two losses), instead of 50*3 (after three losses).

- Team-Strike, min spawn time at start is now (0.75s) to help locate your spawn
before the game begins.

- Team-Strike, increased highlighting for local players in hud to easen finding
your own hud.

- Team-Strike, take over actor ring and highlight effect now not visible for
non-local players.

- Deathmatch respawn time now starts at (0.5s) was (0.75s)

- Deathmatch spawn protection now (1.5s) was (1s)

- When fading from invulnerable to vulnerable during spawn protection, your
reaction enhancer now activates linearly instead of being fully enabled from the
start.

- Spawning indicator now shows 1 ring before you spawn on your spawn point.

- Spawn protection now protects against flashbangs.

- Less spamming of flame in Space Zone.

- Deathmatch map ”Tower” added a Phaser gun.

- Deathmatch map “Little House” added lights to doors.

- Team-Strike map “Forest” simplified collision on the left underground entrance.

- Team-Strike map “Confront” removed collision on center furniture, added lamps to doors.

- ”Hack Grenade” reduced fuse timer to (1.25) was (1.5)

- ”Hack Grenade” sparks increased speed to (300) was (200)

- ”Hack Grenade” reduced bullet time effect to (0.4) was (0.5)

- ”Hack Grenade” reduced bullet time range to (0.9) was (1)

- ”Hack Grenade” Added more effect feedback to a successful hit.

- ”Chrono Bomb” reduced fuze timer to (1.25) was (1.5)

- ”Chrono Bomb” increased chrono range to (500) was (400)

- ”Chrono Bomb” increased time-factor on characters to (0.33) was (0.5). (makes
them slightly slower)

- ”Molotov” fire cores doubled damage over time to (0.1), was (0.05).

- ”Molotov” now cause 1 heat on impact in a radius of 240 too. (about same size
as grenades)

- Ice Queen no longer has instant shield recharge.

Bugs:
- Fixed bug in survival where after a continue, you would not get your character
back, but instead lose all things you lost during the wave

- Fixed ducking not affecting physical size on clients. (this would often cause
heavy defender to get its head shot off way more often than it should behind the
shield, among other things...)

- Fixed inaccurate angle when standing on ground and gripping walls for client
actors.

- Fixed direct input controllers now working correctly in online.

- Fixed disappearing in survival mode when mounting bopo just as bopo
disappears.

- Fixed bug where you could spam text-chat by pressing enter again.

- Fixed bug that didn’t allow holding down backspace to erase many characters.

- Fixed bug in text-entry, now works with åäö and the like!

- Fixed bug where hack grenades would not work properly on client characters.

- Fixed bug where clients would not aim down on breakable tiles when ducking
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
سلام لطفا لینک dlc 2.1 ranbow six siedge رو قرار بدید
پاسخ
(02-18-2016, 11:46 PM)AMIR_PC نوشته است:
Cities Skylines Snowfall-CODEX | 2.39
کد:
Snowfall is the second expansion to Cities: Skylines, the award-winning city-building game from Colossal Order. In Snowfall, players’ cities will be covered in snow or glisten in the rain thanks to a new in-game weather system, while their civic expertise is tested by the new challenges of running a city when the temperature falls. Snowplows will clear the streets, heating systems will run from home to home, and new trams will shuttle citizens about town in an improved public transit interface. All of these features will keep players on their toes – while their cities twinkle in the snow under new weather visuals.
Now is the Winter of This Content: Rain and fog for existing maps, plus a new “Winter” map theme with snow and all of its challenges
The Streetcars You Desire: Expanded public transportation options, including easier management of existing lines – and Trams, a new system demanded by fans
World Warmth, Too: Cold weather increases demands for electricity, unless new water-based heat systems are in place
Plowers to the People: Build a snowplow depot to keep traffic flowing during winter weather, and employ new road maintenance systems to keep your streets in shape

لینک دانلود:
===
Cities Skylines Snowfall Crackfix-CODEX
لینک های دانلود:

(02-22-2016, 10:18 PM)Amir0077 نوشته است: سلام لطفا لینک dlc 2.1 ranbow six siedge رو قرار بدید

سلام
فعلا گروه معتبری کرکش نکرده
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
سلام علیکم
لطفا تمامی اپدیت های resident evil 6 رو قرار بدید
[تصویر:  er462hi3v3z7.jpg]
پاسخ
(02-22-2016, 10:18 PM)Amir0077 نوشته است: سلام لطفا لینک dlc 2.1 ranbow six siedge رو قرار بدید

اینم از آپدیت 2.1

[تصویر:  76561198355324646.png]
پاسخ


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