05-07-2016, 08:14 PM
Heroes of Normandie v1.42 Update incl DLC-SKIDROW
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Goetia Update v1.2-BAT
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Heroes of Normandie v1.42 Update changelog:
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NEW FEATURES:
ACTION CARDS
• Introduced Action Cards!
• 28 German cards
• 31 US cards
• Cards can be played against the AI and in Multiplayer
• The AI proficiency in using the cards depends on the difficulty level
• A new CARD section in the GAME WIKI, to show all the possible Action Cards
• A CARD HELP button to explain how Action Cards work
MULTIPLAYER
• Anti-cheat System. It now impossible to cheat in single/multiplayer scenarios by replaying the same turn twice.
• Added a new “Claim Victory” button in the Multiplayer section, for games that are not played by the opponent for more than a week. The winner gets 1500 points by default.
• Introduced 5 new multiplayer missions: “Dokumente”, “A long way”, “Last Stand”, “Heroes Fight”, and the crazy-choose-your-army “Muddy Day”.
EDITOR
• Extended the possible number of turns to a maximum of 24.
• Added confirmation dialogs for exiting the Editor
• Added the option to deploy units flipped on their back side
GAMEPLAY
• The names of wounded units are now shown in red, as in the board game
• Scores for Rogue Mode are now synchronized and shown in the leaderboard
BUGFIXES:
EDITOR
• If create a custom mission with both armies deployed, the scenario now starts directly from the Order Phase
• Bugfixing and improvements to the stability of the Editor and the Store section’
• Some games were not properly notified to the winner in case of resignation of the opponent. This prevented the winner to be awarded his points.
MULTIPLAYER
• The Resign option was shown in-game even during the opponent’s turn’
• The lateral Game Switcher didn’t show the last turn of lost games
• If a game A was received while game B was being sent, game A could overwrite game B, causing game A to be duplicated and game B to be lost.
GAMEPLAY
• In some cases a victory could not be assigned when completing a mission on easier difficulty level
• On some systems with an additional controller, the Store section could become unresponsive.
• In some cases, the game crashed when completing a secondary objective that caused a unit to unfreeze.
• Siegfried could be killed in just one step
• The red “activated” markers disappeared when exiting/entering a scenario.
• Units that had too much gear (+4 weapons) couldn’t see the “ambush" button.
• Some Rangers units didn’t have the Assault ability when ambushed
CARDS
• Solved a bug that in some occasions didn’t show a tank as fixed when the REPAIRS card was used.
• In some cases, playing a card immediately after giving your orders caused the came to crash.
• In some cases, losing an assault with a Bazooka Unit caused the game to crash
• In some cases, moving a suppressed Unit with an “Advance" Action Card caused the game to crash
• In some cases, using the “Return to Sender” Action Card caused the game to crash
• Some cards caused the game to crash if used during the Orders Phase
Goetia Update v1.2-BAT
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Offworld Trading Company Update v1.0.12867-BAT
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The latest update includes some of the minor and major bug fixes.
Bug fixes
• Fixed the bug that had the torch (staff + rag) stuck into the tower's floor.
• Fixed the bug that got the same torch (or the objects it is made up of) stuck under the tower's floor.
• Fixed a bug that allowed the player to take an object through the tower's wall. If the object passed the wall, it will be put back to its original place.
• Fixed a bug that stopped players from launching a new game (save file problem.)
• Fixed a collision problem with the top of the well in the village.
• Objects will no longer get stuck under the room with the glowing pillars.
• Fixed a bug that prevented players from clicking on the resolution drop-down menu because it was too small
Various additions & corrections
• On the map, the room you're currently in will glow
• Assets are now adapted to lower resolutions
• Spelling mistakes have been corrected (French and English)
Offworld Trading Company Update v1.0.12867-BAT
========
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New Features
Audio overhaul. Tons of new voice over and sound fx.
Improved performance and reduced memory use.
Using a Core Sample will now give you exclusive rights to claim the tile for 60 secs.
Double clicking on the "Open Lobby" now creates a default lobby just like clicking on the Join Lobby button when the Open Lobby is selected.
Players can new set which monitor they want the game to use in options.
Updates for Portuguese, French, German, Polish, Russian, Spanish, Chinese and Korean languages.
Balance
Less patent auctions.
No more Solar Flares at night.
Updated Tutorial 5 based off of community feedback/confusion.
Solar Flares back to original probability.
Higher stock prices at start.
Updated Tutorial 2 flow based on user feedback.
Various campaign improvements.
Fixes
Fix for replays not getting attached to daily challenges if the player does a restart of the mission.
UI/main menu/lobby: Fixed an error where the toggle control was getting focus when "on" was changed.
UI/menu screen/lobby: Check in fix for chat message lobby clear message.
Fixed bug where sometimes the replay files are not stored for ranked matches.
Fixed Black Market UI issue for Spies/Holograms.
Rejected potatoes from Mark Watney farms, they tasted funny.
Electrolysis reactor building class type no longer uses the text for hydrolysis reactor.
Fix for reporting the wrong match type from the standalone server at the end of the match.
Fixed bug with deleting old replay files.
Fixing edge cases that were preventing tutorial 5 advancement.
Fix to getting the number of players waiting for a match.
Fixed the ambient occlusion artifact when zoomed out.
Now showing correct time for patent on patent tab.
Fixed an issue with index of the player for them message of who dropped.
Fixed an issue allowing people to rejoin lobbies they were kicked from.
Fixed an issue that could cause replays to not work.
Fixed an issue where we were showing the incorrect tooltip on the campaign rewards screen.
UI/Graphics
Changed all references to Colony Shares to simply Colony modules in Campaign.
Better stock text.
Removed the old welcome popup.
Reduced the changelist size.
Improved changelist popup.
Improved Week 2 tutorial popups in campaign.
We now show resource level icon on tooltips for tiles that are empty but have resources.
Renamed “Unlocks All HQs” perk to “Indie Developer”.
Better help text for subsidy rewards.
Updated the name for the 4 player FFA lobby for filters.
In-game/ui/player list: Added an icon to indicate current winner on 7 sols and campaign 7 sols mode.
We now use the visible building height to determine hologram and goon squad height.
Changed the campaign mission reward text color from red to green.
We now show black market types on the loading screen.
Losing team members on a winning team will now see the victory screen.
Campaign events that do not have a unique icon will now use a 20-sided die icon instead of Westward Wind icon.
Charts and graphs headers now show better in an 8 player game.
This changelist item stolen by pirates, those filthy ???????s.
The loading screen now shows num players and map size for Daily Challenge.
Added a new loading screen featuring the New Meridians.
Improved victory screen graphics.
Updated MULE skinning.
Improved Geothermal ground and Electrolysis Reactor construction.
Improved Quarry ground plane.
Improved Metal Mine ground plane.
Improved Chemical Laboratory.
Improved low/med Metal Mine.