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تاپیک دانلود پچ، آپدیت و DLC بازی های PC
Cobalt Update v131 GOLD-BAT | 68 MB
 لینک های دانلود:
===

لیست تغییرات:
کد:
[Update] v131 clarity, accuracy, bugs.

Full change-list:

Game-play:
- Added outlines to loot-crates, urns and barrels. Added background variations
in the editor for use as decor to reduce confusion about what is a real loot
crate. Already placed tiles in maps will be converted based on if they are in a
collision layer or not.

- Being blind now also uncloaks you.

Bugs:
- Improved auto aim origin position calculation. Auto aim should be more
reliable now.

- Fixed hacking multiple hack puzzles in one map

- Fixed maps without gamemode crashing in workshop

- Fixed maps using some new lights crashing

- Removed filter for number of player searching. Now you should see full lobbies
too.

[Update] v130 bug fixes and more loot

Edit: Updated the build to fix wrong stun duration for Flashbangs and other stun-effects.
Edit2: Updated the build to fix heat damage sometimes not giving a score.

Game-play:
- Added small loot fountains to ETAC relays.

Bugs:
- Fixed “Any Map” being sorted together with other map names

- Fixed crash related to trying to kick a local player in the lobby list.

- Fixed music volume not being in the same scale as the sfx volume. They are now
both exponential.

- Fixed input glitch when hacking

- Fixed light cords glitch again...

[Update] V129: Story improvements!

Game-play:
- Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher
before)

- Reordered nodes in the story map. Shops now always unlock after completing a
story chapter.

- Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old
saves will get bonus volts for already completed challenges)

- Added more checkpoints in the “motherboard” section.

- Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)

Bugs:
- Fixed bug where you could get stuck in “Brutus” map.

- Fixed glass tubes with actors in them flickering in story.

- Fixed stealth speed bug when clients try to stealth on host screen.

- Fixed cinematics not speeding up again after slow down.

- Fixed map names in online list not being sorted correctly at first

- Fixed double input when closing pause menu.

- Fixed getting stuck with a grenade that you cannot throw in online.

[Update] V128: ÅÄÖ, Mouse buttons, tips, balance, continue

Edit: Updated build again with a fix for holding down mouse buttons, also
added a default "WASD+Mouse" keyboard preset.
Edit2: Updated build again with a fix the crazy lights

Full change list:

Features:
- A default profile is now created using your steam name if you have zero
profiles.

- Tips now stay on screen for at least 4 seconds, even if loading is completed
faster. Added option to disable tips in settings.

- Mouse-buttons and mouse wheel can now be bound when using keyboard.

Game-play:
- Less stealth penalty for noise. Before the cap-change, stealth penalty was
capped at “2”, many guns went above this and were unnecessarily penalized by the
increased cap of “6”. Effect of this change: The most stealthy guns are a little
bit more stealthy, the average ones before the cap raise are about the same, and
the most noisy guns are little less than they were with the cap raised.

- Nano dispenser moved from War Sniper to Heavy defender.

- Sniper more expensive, (150/350/525) was (125,275,400)

- Heavy Defender level 2 and 3 has a melee weapon.

- Heavy Defender increased magazine size across all levels.

- Heavy Defender cheaper, (150, 300, 475) was (175, 325, 550)

- Heavy Defender and sniper changed place in shop gui.

- Sniper level 3 has a sabre wing egg.

- Team-Strike repair character cost increased by 50%.

- Team-Strike loss streak bonus increased to (100) was (50).

- Team-Strike max loss streak reduced to (2), was (3). Max loss bonus now 100*2
(after two losses), instead of 50*3 (after three losses).

- Team-Strike, min spawn time at start is now (0.75s) to help locate your spawn
before the game begins.

- Team-Strike, increased highlighting for local players in hud to easen finding
your own hud.

- Team-Strike, take over actor ring and highlight effect now not visible for
non-local players.

- Deathmatch respawn time now starts at (0.5s) was (0.75s)

- Deathmatch spawn protection now (1.5s) was (1s)

- When fading from invulnerable to vulnerable during spawn protection, your
reaction enhancer now activates linearly instead of being fully enabled from the
start.

- Spawning indicator now shows 1 ring before you spawn on your spawn point.

- Spawn protection now protects against flashbangs.

- Less spamming of flame in Space Zone.

- Deathmatch map ”Tower” added a Phaser gun.

- Deathmatch map “Little House” added lights to doors.

- Team-Strike map “Forest” simplified collision on the left underground entrance.

- Team-Strike map “Confront” removed collision on center furniture, added lamps to doors.

- ”Hack Grenade” reduced fuse timer to (1.25) was (1.5)

- ”Hack Grenade” sparks increased speed to (300) was (200)

- ”Hack Grenade” reduced bullet time effect to (0.4) was (0.5)

- ”Hack Grenade” reduced bullet time range to (0.9) was (1)

- ”Hack Grenade” Added more effect feedback to a successful hit.

- ”Chrono Bomb” reduced fuze timer to (1.25) was (1.5)

- ”Chrono Bomb” increased chrono range to (500) was (400)

- ”Chrono Bomb” increased time-factor on characters to (0.33) was (0.5). (makes
them slightly slower)

- ”Molotov” fire cores doubled damage over time to (0.1), was (0.05).

- ”Molotov” now cause 1 heat on impact in a radius of 240 too. (about same size
as grenades)

- Ice Queen no longer has instant shield recharge.

Bugs:
- Fixed bug in survival where after a continue, you would not get your character
back, but instead lose all things you lost during the wave

- Fixed ducking not affecting physical size on clients. (this would often cause
heavy defender to get its head shot off way more often than it should behind the
shield, among other things...)

- Fixed inaccurate angle when standing on ground and gripping walls for client
actors.

- Fixed direct input controllers now working correctly in online.

- Fixed disappearing in survival mode when mounting bopo just as bopo
disappears.

- Fixed bug where you could spam text-chat by pressing enter again.

- Fixed bug that didn’t allow holding down backspace to erase many characters.

- Fixed bug in text-entry, now works with åäö and the like!

- Fixed bug where hack grenades would not work properly on client characters.

- Fixed bug where clients would not aim down on breakable tiles when ducking

Cobalt Update v131 GOLD-BAT | 68 MB
 لینک های دانلود:
===

لیست تغییرات:
کد:
[Update] v131 clarity, accuracy, bugs.

Full change-list:

Game-play:
- Added outlines to loot-crates, urns and barrels. Added background variations
in the editor for use as decor to reduce confusion about what is a real loot
crate. Already placed tiles in maps will be converted based on if they are in a
collision layer or not.

- Being blind now also uncloaks you.

Bugs:
- Improved auto aim origin position calculation. Auto aim should be more
reliable now.

- Fixed hacking multiple hack puzzles in one map

- Fixed maps without gamemode crashing in workshop

- Fixed maps using some new lights crashing

- Removed filter for number of player searching. Now you should see full lobbies
too.

[Update] v130 bug fixes and more loot

Edit: Updated the build to fix wrong stun duration for Flashbangs and other stun-effects.
Edit2: Updated the build to fix heat damage sometimes not giving a score.

Game-play:
- Added small loot fountains to ETAC relays.

Bugs:
- Fixed “Any Map” being sorted together with other map names

- Fixed crash related to trying to kick a local player in the lobby list.

- Fixed music volume not being in the same scale as the sfx volume. They are now
both exponential.

- Fixed input glitch when hacking

- Fixed light cords glitch again...

[Update] V129: Story improvements!

Game-play:
- Added a lovely loot fountain from defeating Etac-bosses. (was only a cipher
before)

- Reordered nodes in the story map. Shops now always unlock after completing a
story chapter.

- Increased volt rewards in story nodes to (100/200/300) was (100/150/200). (Old
saves will get bonus volts for already completed challenges)

- Added more checkpoints in the “motherboard” section.

- Reduced bullet time effect from ticking grenades (dynamite, thermal bomb)

Bugs:
- Fixed bug where you could get stuck in “Brutus” map.

- Fixed glass tubes with actors in them flickering in story.

- Fixed stealth speed bug when clients try to stealth on host screen.

- Fixed cinematics not speeding up again after slow down.

- Fixed map names in online list not being sorted correctly at first

- Fixed double input when closing pause menu.

- Fixed getting stuck with a grenade that you cannot throw in online.

[Update] V128: ÅÄÖ, Mouse buttons, tips, balance, continue

Edit: Updated build again with a fix for holding down mouse buttons, also
added a default "WASD+Mouse" keyboard preset.
Edit2: Updated build again with a fix the crazy lights

Full change list:

Features:
- A default profile is now created using your steam name if you have zero
profiles.

- Tips now stay on screen for at least 4 seconds, even if loading is completed
faster. Added option to disable tips in settings.

- Mouse-buttons and mouse wheel can now be bound when using keyboard.

Game-play:
- Less stealth penalty for noise. Before the cap-change, stealth penalty was
capped at “2”, many guns went above this and were unnecessarily penalized by the
increased cap of “6”. Effect of this change: The most stealthy guns are a little
bit more stealthy, the average ones before the cap raise are about the same, and
the most noisy guns are little less than they were with the cap raised.

- Nano dispenser moved from War Sniper to Heavy defender.

- Sniper more expensive, (150/350/525) was (125,275,400)

- Heavy Defender level 2 and 3 has a melee weapon.

- Heavy Defender increased magazine size across all levels.

- Heavy Defender cheaper, (150, 300, 475) was (175, 325, 550)

- Heavy Defender and sniper changed place in shop gui.

- Sniper level 3 has a sabre wing egg.

- Team-Strike repair character cost increased by 50%.

- Team-Strike loss streak bonus increased to (100) was (50).

- Team-Strike max loss streak reduced to (2), was (3). Max loss bonus now 100*2
(after two losses), instead of 50*3 (after three losses).

- Team-Strike, min spawn time at start is now (0.75s) to help locate your spawn
before the game begins.

- Team-Strike, increased highlighting for local players in hud to easen finding
your own hud.

- Team-Strike, take over actor ring and highlight effect now not visible for
non-local players.

- Deathmatch respawn time now starts at (0.5s) was (0.75s)

- Deathmatch spawn protection now (1.5s) was (1s)

- When fading from invulnerable to vulnerable during spawn protection, your
reaction enhancer now activates linearly instead of being fully enabled from the
start.

- Spawning indicator now shows 1 ring before you spawn on your spawn point.

- Spawn protection now protects against flashbangs.

- Less spamming of flame in Space Zone.

- Deathmatch map ”Tower” added a Phaser gun.

- Deathmatch map “Little House” added lights to doors.

- Team-Strike map “Forest” simplified collision on the left underground entrance.

- Team-Strike map “Confront” removed collision on center furniture, added lamps to doors.

- ”Hack Grenade” reduced fuse timer to (1.25) was (1.5)

- ”Hack Grenade” sparks increased speed to (300) was (200)

- ”Hack Grenade” reduced bullet time effect to (0.4) was (0.5)

- ”Hack Grenade” reduced bullet time range to (0.9) was (1)

- ”Hack Grenade” Added more effect feedback to a successful hit.

- ”Chrono Bomb” reduced fuze timer to (1.25) was (1.5)

- ”Chrono Bomb” increased chrono range to (500) was (400)

- ”Chrono Bomb” increased time-factor on characters to (0.33) was (0.5). (makes
them slightly slower)

- ”Molotov” fire cores doubled damage over time to (0.1), was (0.05).

- ”Molotov” now cause 1 heat on impact in a radius of 240 too. (about same size
as grenades)

- Ice Queen no longer has instant shield recharge.

Bugs:
- Fixed bug in survival where after a continue, you would not get your character
back, but instead lose all things you lost during the wave

- Fixed ducking not affecting physical size on clients. (this would often cause
heavy defender to get its head shot off way more often than it should behind the
shield, among other things...)

- Fixed inaccurate angle when standing on ground and gripping walls for client
actors.

- Fixed direct input controllers now working correctly in online.

- Fixed disappearing in survival mode when mounting bopo just as bopo
disappears.

- Fixed bug where you could spam text-chat by pressing enter again.

- Fixed bug that didn’t allow holding down backspace to erase many characters.

- Fixed bug in text-entry, now works with åäö and the like!

- Fixed bug where hack grenades would not work properly on client characters.

- Fixed bug where clients would not aim down on breakable tiles when ducking
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ


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RE: تاپیک دانلود پچ، آپدیت و DLC بازی های PC - توسط AMIR_PC - 02-22-2016, 09:20 PM

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