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تاپیک دانلود پچ، آپدیت و DLC بازی های PC
Divinity Original Sin Enhanced Edition Update v2.0.133.775-BAT | 1.7 GB

لینک های دانلود:
===

لیست تغییرات:
کد:
Tactools NFO
Posted : 40 Minutes ago
Made certain ingredients for recipes drop more often
Updated weapon stats for Bairdotr's bow
Added Tectonic Spray skillbook recipe
Added notification when failing to identify an item
Rebalanced combat at the end of the game
Tweaked mushroom combats in Dark Forest (related to poison clouds)
Protection crystals are not destructible by default
Tweaked headless zombie behavior
Tweaked Icara and Icandra script to not use healing spells on characters that have Zombie Talent
Removed 10 page limit for books
Fixed select button in character creation for classes that only take skills from one skill school
Fixed icon for Burn My Eyes scroll
Fixed issues with bottom bar not refreshing correctly
Fixed issue with active search while character is being teleported
Fixed getting stuck in dialog with Zixzax near endgame (and possibly other scenarios)
Fixed NPC behavior issues regarding exchanging items between party members and
involuntarily triggering guard response
Fixed slider for splitting items
Fixed position issues for Turn Order interface, specifically in splitscreen mode
Fixed issue with dialogs that had several possible answers
Fixed crash regarding surfaces
Fixed dialog issue regarding Bjorn and Mara escort quest
Fixed Warden chasing Hopper in Hiberheim
Fixed having dead party members that could not be resurrected
Fixed bartering issue when bartering and donating same items
Fixed several effects that were looping after combat ended
Fixed certain types of enemy wards being incorrectly aligned with players
Fixed Zixzax not opening certain rooms in Homestead
Fixed amulet being automatically equipped (Hiberheim)
Fixed certain status descriptions
Fixed henchmen changing stats on reload
Fixed crash during unloading of level
Fixed possible rare crash when using doors to load a different region
Fixed projectile orientation in certain circumstances
Fixed ‘close’ button on book interface
Fixed map markers being shown in different regions
Fixed Headless Nick giving two skillbooks

Dungeon Lords Steam Edition Update 1-BAT | 16 MB

لینک های دانلود:
===

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کد:
Dungeon Lords Steam Edition Patch #1

FIXED:
DEAD STATIC monsters (fixed monsters that have been killed) removed from
processing and placed in MODE_HOLD now remain removed when loaded from a
savegame or scene file. Previously, DEAD STATIC monsters were reverting to
MODE_DEATH when loaded, causing them to be actively processed again, including
world physics and collision with invalid (floating point) position data. In
dungeon scenes this could potentially result in a stack overflow condition
during recursive collision processing.

Revised:
Adding objects to game object list (OList) now checks if already
inserted and performs removal prior to re-adding. An OList error now writes to
log with object and caller id.

REVISED MULTIPLAYER:

REVISED: When minimizing the application window, the game now continues to
process network messages and send/receive heartbeats. Previously, the game
could disconnect players if they minimized the game window longer than 60
seconds, and network messages were not being handled.

REVISED: The game now compares release version for displaying listed games in
the Steam Lobby, and excludes games from showing that are not the same version.
Players are recommended to always update to the latest version of the game.

REVISED: Tweak to new interpolation methods for improved rotation and movement.



NEW: Added "LOADING" pop-up bar that appears when outdoors and the game pauses
to load uncached world data and objects from disk.

FIXED: Added filtering on outdoor scene loading to remove any queued events
crossing over into the Fargrove Sewers scene. Previously, if players clicked the
sewer switch more than once when initially entering the Fargrove Sewers then
these extra events were stored and could re-trigger Fargrove Sewers scene
loading again when players tried to exit any Fargrove gates later in the game.

REVISED Multiplayer:

* FIXED: Invasive packet parsing in 3rd party NAT solver library was
interpreting data in the game's DirectPlay messages as "internal" messaging
intended for itself, corrupting network message exchanges between host and
clients in multiplayer. The NAT library code was specifically targeting (but
not limited to) messages containing terrain block loading information and
player position data in savegames, resulting in abrupt game session
terminations, disconnects, and erroneous data exchanges. This issue was
identified as the source of multiplayer gameplay failures in the initial Steam
release.

* FIXED: Emmindor now awards completion for delivering Galdryn's Horn to
Talendor for characters in the party that did not previously receive the quest.
Elderon now enables the tower lift and opens the doors for everyone after
Galdryn's Horn has been delivered to Talendor. For "late arrival" characters
that did not initially receive the quest from Emmindor to deliver Galdryn's
Horn, it may be necessary to engage Elderon and Emmindor more than once for
completion. Please read "IMPORTANT NOTES ABOUT MULTIPLAYER GAMES" further below
for more information.

* FIXED: Host now repeatedly checks for valid player connections during terrain
segment loading. Previously, if a player was disconnected during a terrain
loading lock the host could wait indefinitely (hang) for a response never
forthcoming. Note that the game currently waits 60 seconds before disconnecting
a player due to non-responsiveness, thus if a player does disconnect during
scene transition or terrain loading, then host gameplay may be delayed this
time before resuming action.

* Revised PCStream, MonsterStream, and PCAOP (PLAYER POSITION UPDATES) messages
to reject older messages if a newer message has already been processed, and
reject messages where scene (spoke number) does not match the currently loaded
scene. Previously, an old/late upd message could potentially be processed with
invalid position data for the currently loaded scene.

* Revised default UPDPC frequency to 62ms = 16 updates per second (previously
28 updates per second). This is to further reduce network traffic and match
monster update frequency in potential support of possible future stream
consolidation.

* PC stream data revised to include orientation of remote players when running
oblique (side run).

* New interpolation methods were introduced to reduce visible position and
rotation jitter for remote players. Position data for players is now more
rigidly under control of host. Previously, the host was cheating positions
reported by clients in attempt to reduce visible position jitter.

* Added supplemental logging for all multiplayer scene loading methods to
faciliate tracking of connection problems during scene transitions and terrain
block loading. Added system timestamps to game log and NatLib log messages.

* Added network message traffic monitor output to the log file. This is to
facilitate diagnosis of any reported network issues, and may be removed in a
future update.


*** IMPORTANT NOTES ABOUT MULTIPLAYER GAMES ***

When resuming a multiplayer savegame, always select your hero character from
the savegame roster displayed, and not with the "Load Character" button. The
"Load Character" button is a feature to allow players to load a hero character
for starting new multiplayer games, and to allow players to add an additional
hero character to a savegame party being resumed. Loading a character using the
"Load Character" button will destroy all quest information (except for personal
class quests) and all npc encounter information as if these characters had
never played the game. Game quest information and npc encounter information
obtained by the other characters in the savegame roster will NOT be tranferred
to these additional characters, and consequently, it is possible that some
quests may not be recognized or awarded for these "late arrival" characters.
Players are therefore cautioned to take heed: continuing gameplay from a
savegame with only "late arrival" characters, without the original host hero
character in the party, may encounter subsequent quest blocks preventing
succesful conclusion of the game.

IMPORTANT: Prior to ending a multiplayer play session, the HOST player should
always save the game before any players exit the game. This will preserve all
information as exists in the game session for all players. If a player is
disconnected, to resume gameplay the host should always load the last complete
savegame including ALL characters in the party (even if some forward progress
is lost) so that all information for all characters in the party is preserved
in entirety.

AS IT WAS IN THE BEGINNING: SAVE YOUR GAME OFTEN!

Dungeon Lords features fast savegame recording so that frequent saving is not
disruptive to gameplay. However, to supplement the neglectful, the game always
makes a full auto-save whenever performing scene transitions.

FINAL NOTE: When a non-host player character leaves a multiplayer party by
quitting the game, all required quest items and all major quest status
information of that character are automatically transferred to the host
character, allowing the host to continue gameplay progress normally. Thus, as
long as the host character is continued along an unbroken savegame chain, the
party should always be able to progress through the game to reach its final
conclusion.

Cobalt Update v133b GOLD-BAT | 58 MB

لینک های دانلود:

===

لیست تغییرات:
کد:
[Update] v133, hot-fixes! 133b too!

Game-play:

- Reset the survival scoreboards since the ordering was wrong before.

Bugs:

- Fixed bug where shield belts would sometimes not recharge.

- Fixed crash related to joining “Survival” mid game when shops had limited ammo
items in them.

- Fixed doors not opening on summoners for clients in “Survival”.

- Fixed brain AI trying to hover to much.

- Fixed not being able to exit “Awakening credits”.

- Fixed a bug related to joining survival games mid-game.



[Update] v132. Restart Chapters, Survival Online, Tutorial, Rejoin!

After a long string of Beta's we have a massive update ready to go!
Since the change log is so long, we had to divide it up in three posts, so
please excuse the spam.

Features
- You can now restart Story Chapters! This allows you to play it again if you so
please. You will not lose any access to other story nodes by doing so.

- New Tutorial! You can consider this much more of an introduction to story too.

- Survival is now available Online.

- Added setting to disable Text-Chat.

- Disconnecting and re-joining an online game will now restore the player’s
previous state, including stats, equipment and volts.

Controls
- Made jet-shoes movement more useful and with a higher degree of control!

- Made brain controls more racing friendly. Use "Roll" to enable the "Air-
Brake". Use arrow keys on keyboard to fly around or analog stick and "Jump" on
gamepad.

- Moved default “Sneak” controls on keyboard to “Shift” in standard controls
preset. Moved “Reload” one step over to “C”. Shift is a more natural key for
movement modifier.

- Jump-Kick force is now twice as snappy (force is applied over less frames) but
to compensate about 7.5% weaker. In practice, this is a net-increase of control
since jump-kicks counter-act gravity and the spread out force application during
an air roll. So it will feel slightly stronger, but mostly snappier.

- Slightly improved wall-jumping abilities in general. For example, in a tight
shaft, jump up on a wall, and hold jump to criss-cross upwards.

- Rolling off a wall is now stronger.

- Simply jumping while sitting on a wall has slightly more push out from wall
and up force.

- Sliding down a wall and hopping off retains more speed.

- Improved camera in speed challenges. Camera now tracks ahead towards the next
checkpoint.

- Improved jet bike movement. Stabilized some crazy up-draft speeds when
switching direction. Removed the sneak strafe flying since it didn’t really help
with anything.

Game-Play changes
Bug-Fixes      

[Change-Log] v132 Game-play changes.

Game-play:
- ”Jet Shoes” adjusted fuel curve to be more powerful at first, and less later.

- ”Jet Shoes” about 125% faster refuelling in air.

- ”Jet Shoes” have more fuel feedback with sounds and effects

- ”Jet Shoes” now glow to indicate the fuel level.

- ”Jet Shoes” have more fuel and charge up a fixed amount every time you land as
well as over time charge.

- Added “Jet Shoes” and “Sloth Grip” to story ship armory.

- Slightly reduced volume of “Jet Shoes”.

- ”Predator” jump now more like “Sabretooth Hamster” jump.

- ”Predator” Aiming speed increased by 100%.

- ”Predator” AI improved to be more assertive.

- ”Predator” Max aim arc increased by 30%

- Improved lower level beam gun “Predators” in survival, and added grenades to
most “Predator” classes.

- ”Jet Bike” Improved combat AI.

- ”Homing Missile” improved physics and smoothness and homing logic.

- ”Homing Missile” added trail and updated flame FX.

- ”Brain” added more interesting death effects.

- ”Brain” reduced power of death explosion

- ”Brain” can now also use the “Reaction Enhancer” but only at an effective rate
of 50%.

- ”Slugger Assault” Reduced angle recoil by 40%.

- ”Slugger Assault” Increased bullet speed by 15%.

- "Slugger Assault" Increased base price to (300), was (250).

- ”Slugger” weapon in general, reduced crazy bullet flying after the bullet is
no longer active.

- ”Team-Strike” map “Rain” adjusted middle bottom girder to have a small gap to
the wall.

- ”Team-Strike” first round buy timer reduced to 45 s.

- Bosses now destroy remaining summons when they die.

- Made certain sections of the motherboard area less tight and a bit less
punishing.

- Added two more checkpoints in motherboard area.

- (Beta) Improved “Brain” AI in respect to hover flying.

- Changed co-op respawn logic. You can now always respawn your friend by walking
over a checkpoint. These are always free. Furthermore, you will now only use
respawn-cells when all players are dead.

- Improved helper logic in co-op. Now pets will join whoever is left alive in
story until their original owner can be respawned at a checkpoint.

- Explosive force on tiles (boxes and such) increased by 5 times!

- Equipped shield belts in the ship now come fully charged! No need to waste a
battery each time.

- Targets that lost their head are no longer considered auto aim targets.

- Current combo level now visible to clarify confusion about how it works.

- Added more checkpoints to The Trappers outdoor maps.

- Made the first jump in “Trunkopolis Enclave” easier.

- Added ammo pickup feedback that shows what kind of ammo and how much you
received.

- Change damage of melee attacks VS tiles. Punch and kick 50% more, melee
weapons 300% more, digging weapons such as pick and shovel, 100% more.

- Lowered frequency and reduced speed of lava balls on Deathmatch map “Secret
Hideout”.

- Lava balls have been reworked. They will bounce on the lava a couple of times
until they die and explode. They are also targets now, and when shot will fly
across the map, bouncing violently with explosions a couple of times until they
explode. The hit damage has been reduced to (0.25) was (1), but they now have
splash damage explosions up to (0.75).

- Dynamite heat wave halved speed.

- Dynamite halved amount of heat waves.

- Dynamite reduced heat-wave bounciness to (0.1) was (0.15)

- Thermal bomb now emits (5) instant heat in a radius too was (0).

- Thermal bomb increased speed of heat wave by 50%

- Thermal bomb increased heat of heat-wave to (10), was (1)

- Thermal bomb increased heat-wave bounciness to (0.3) was (0.15)

- Thermal bomb added explosive push against other grenades (like all other
bombs)

- ”Weaving Spikebacks” can now swim.

- Upgrade bench can now be used by more than 1 person at a time.

- Survival shops have more organized columns guaranteeing a more predictable
offer of items.

- Survival shops now refill the shops as items are purchased.

- Survival shops no longer adapt the stacks to the amount of players, since they
are now refilled instead.

- Survival shops reduced visual intensity of restocking

- Survival shops sell-UI now shows helpful slot names.

- Survival shops sell-UI now shows item icons of hovered item.

- Rotated melee weapons in shop to make them fit better.

- Added more ammo and shield belt shops to chapter 1.

- Controllers without profiles now default to more interesting colors.

- Player names for controllers without profiles now default to “P1”, “P2”, …

- Player names can be slightly larger if they are very short, and some more
spacing in hud.

- ”Sabrewings” now default to a different color than ai birds.

- Improved dance charming and made friendly character charmable as well as
enemies.

- Charming a shop-keeper with dance will now issue a rebate for the goods on
display.

- Added a shadow behind charm and taming icon to show at what size success will
occur.

- When browsing market items, the responsible shopkeeper is now marked

- Secrets now automatically reserve the pickups for the player.

- Jetbikes are now considered vehicles which means they will always be allowed
to fade to background if you want to pass by them.

- Improved jetbike landing gear deployment accuracy


[Change-Log] v132 Bugs Fixed.

Bugs fixed:
- Fixed moving through push-doors really fast.

- Fixed “Homing Missile” sometimes getting insane speed when shot with a bullet.

- Fixed “Homing Missile” not blowing up when colliding certain other objects.

- Fixed “Gyrojet” incorrect glowing FX on clients

- Fixed “Self-Destruct” spamming explosions on clients.

- Fixed partially opening volt locks creating crazy decimals and not syncing
correctly.

- Fixed buy timer running out in “Team-Strike” not resulting in correct
behavior.

- Fixed bots balancing incorrectly in “Team-Strike” and other modes when players
leave/join.

- Fixed “Team-Strike” rounds draw counting correctly towards ending the match.

- Fixed “Face” shooting missiles to the right.

- Fixed first phase in “Face” waiting too long to expose red spark.

- Fixed dangerous water in “Loading Bays” causing a possible progress blocker.

- Fixed fish spawners in “Loading Bays” not spawning the fish they are supposed
to.

- Fixed "Flashbang" accidentally having too much visual glow

- Reduced visual explosion glow of "Thermal bombs".

- Fixed "Jet Usage" tap/hold preference now working correctly.

- Fixed Left Shift and Right Shift working correctly. WASD+Mouse preset was
using "Shift" for "Roll", but that button did now work correctly.

- Fixed report tags being deleted when restarting story chapters.

- Fixed Clients not being able to push boxes as easily as the host!

- Fixed UTF-8 file paths not saving config files correctly! People with é and
other such characters in their folder name should now have less issues!

- Leaving a pet or vehicle in water now works correctly

- Fixed Team-Strike map “Forest” not having any default music.

- Fixed ammo pickups not prioritizing the selected weapon.

- Fixed upgrade icons not showing up until you inspect them.

- Fixed crash related to rail burster with upgrade wheel in story

- Fixed “leftSafeZone” not working properly in classic survival

- Fixed out of ammo recoil applying flip state wrong

- Fixed ciphers not being saved as drops in story, making them disappear if you
leave the map before picking it up.

- Fixed beam gun not using ammo on client causing client to not be able to issue
reload.

- Improved “Sabrewing” ai for flying to head. Should be less jumping about
trying to land.

- Improved “Sabrewing” landing on head logic for network clients.

- Only shots you shoot yourself are now counted towards accuracy, and it can no
longer go above 100%.

- Re-added onDestroy behaviour to decoration loot tiles. Some user maps broke
when removing them. If you have not re-saved the map this should automatically
restore the functionality.

- Fixed bug in editor where tile’s center positions would not be recalculated
when rotating and scaling.

- Fixed memory leak in editor that caused the memory to grow rather severely
every time a map was tested.

- Adjusted the radioactive shots that the “Mutaflies” emit when they die to make
them less likely to just disappear directly.

- Fixed deselecting a profile working.

- Fixed charming and taming icons sometimes not being visible with neutral
characters.

- Fixed wing sync for fly and wasp

- Survival main score now says “Score” instead of “Players”...

- Fixed color issues with helper characters in online.

- Fixed taming not working as well for clients online.

- Improved “Predator” disabled animation to clip less with legs.

- Fixed riding hacked “Predators” and being thrown off when the hack wears off.

- Fixed survival leaderboards sorting. Unfortunately all the old score in
survival will need to be reset. This will be done when we push the default
build.

- Fixed achievement “Respectable in all Regards” not triggering if the last
achievement you get is not inside story.

- Fixed “Survival” special objectives not being visible on clients.

- Fixed ammo stack sometimes becoming zero for clients.

- Fixed "Shield Batteries" stack sometimes becoming zero for clients.

- Fixed syncing of "Materializer".

- Fixed syncing of "Hack Device".

- Fixed hacked enemies aiming at themselves sometimes.

[Beta] v132 jet again... Text-chat setting, re-join, predator, missiles.

Hello!

Last beta we tried out some rather crazy jet-movement things. They worked rather
good for brain, and while they were quite interesting for jet-shoes, I think we
took thing a bit to far. So we simplified things a little again, and removed the
jet-use key. the jet-shoes are simple and responsive, while still maintaining
their extreme smoothness that was introduced last build.

Secondly, don't you hate leaving a game of any kind, then rejoining and finding
that your character is gone? We do too! So now it's fixed! We also fixed issues
with bot balance in Team-Strike, as well as a bot being kicked from the game
despite the joining player not being able to spawn.

Also, missiles are nicer.

Full change-log:

Features
- Added setting to disable Text-Chat.

- Disconnecting and re-joining an online game will now restore the player’s
previous state, including stats, equipment and volts.

Controls
- Removed “Jet-Use” key again. Brain controls now simply require you to be in
air and hold a direction. Air-Brake has gained more functionality in that it
works more like shutting down engines at low speeds, and a brake at high speeds,
allowing tight turns and maneuvers in the air. Gamepad and keyboard now differ
in that all arrow keys create thrust, while gamepad will require jump to be
held.

- ”Jet-Shoes” have been adjusted to be more like the old jet shoes with less
rotation, to cause less confusion when moving between jet use and regular
movement. They feel better than old jet shoes, but less extreme than last beta.
This chance also omits the need for a jet use key, so we are removing it.
Simplifications are good.

Game-play:
- ”Jet Shoes” have even more fuel feedback with sounds and effects

- ”Jet Shoes” have more fuel and charge up a fixed amount every time you land as
well as over time charge.

- Added “Jet Shoes” and “Sloth Grip” to story ship armory.

- Slightly reduced volume of “Jet Shoes”.

- ”Predator” jump now more like “Sabretooth Hamster” jump.

- ”Predator” Aiming speed increased by 100%.

- ”Predator” AI improved to be more assertive.

- ”Predator” Max aim arc increased by 30%

- Improved lower level beam gun “Predators” in survival, and added grenades to
most “Predator” classes.

- ”Homing Missile” improved physics and smoothness and homing logic.

- ”Homing Missile” added trail and updated flame FX.

- ”Brain” added more interesting death effects.

- ”Brain” reduced power of death explosion

- ”Brain” can now also use the “Reaction Enhancer” but only at an effective rate
of 50%.

- ”Slugger Assault” Reduced angle recoil by 40%.

- ”Slugger Assault” Increased bullet speed by 15%.

- ”Slugger” weapon in general, reduced crazy bullet flying after the bullet is
no longer active.

- ”Team-Strike” map “Rain” adjusted middle bottom girder to have a small gap to
the wall.

- ”Team-Strike” first round buy timer reduced to 45 s.

- Bosses now destroy remaining summons when they die.

- Made certain sections of the motherboard area less tight and a bit less
punishing.

- Added two more checkpoints in motherboard area.

- (Beta) Improved “Brain” AI in respect to hover flying.

Bugs: - Fixed moving through push-doors really fast.

- Fixed “Homing Missile” sometimes getting insane speed when shot with a bullet.

- Fixed “Homing Missile” not blowing up when colliding certain other objects.

- Fixed “Gyrojet” incorrect glowing FX on clients

- Fixed “Self-Destruct” spamming explosions on clients.

- Fixed partially opening volt locks creating crazy decimals.

- Fixed buy timer running out in “Team-Strike” not resulting in correct
behavior.

- Fixed bots balancing incorrectly in “Team-Strike” and other modes when players
leave/join.

- Fixed “Team-Strike” rounds draw counting correctly towards ending the match.

- Fixed “Face” shooting missiles to the right.

- Fixed first phase in “Face” waiting too long to expose red spark.

- (Beta) Fixed issue climbing up wall would sometimes become very slow.

- (Beta) Fixed crash issue with having 0 profiles.

- Fixed dangerous water in “Loading Bays” causing a possible progress blocker.

- Fixed fish spawners in “Loading Bays” not spawning the fish they are supposed to.
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
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RE: تاپیک دانلود پچ، آپدیت و DLC بازی های PC - توسط AMIR_PC - 03-11-2016, 03:18 AM

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