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Otems Defiance Update v2.1.0.0-CODEX
=========
Size: 100MB
کد: Update v2.1.0.0:
Features
Integrated music and SFX volume control to the settings panel
Added new camera mode in-game to have a wider view of the level ( toggle it by pressing Y on the controller or C on your keyboard )
Allowing player to look up
Improved support for more screen resolutions ( even as small as 800x600 )
Bugs Fixed
Issue with colliders on certain levels where you would get stuck inside two walls.
Lighting rendering issues when quality settings were set to "Fast".
Pressing skip on the first comic would send you to the second comic instead of the tutorial.
Clipping issues on Molten ring where the camera would enter the volcano's geometry.
Game aspect ratio not being forced to 16:9 for proper rendering of the UI
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05-06-2016, 12:11 PM
(آخرین ویرایش: 05-06-2016, 12:14 PM، توسط مجیدنصر.)
Battlefleet Gothic Armada Build 1.1.7608c Update-SKIDROW
=========
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کد:
Battlefleet Gothic: Armada Build 1.1.7608c Update changelog:
------------------------------------------------------------
PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.1.7608c
Bug Fix
Fixed a bug causing the torpedoes still on the battlefield to “fall” in the ending mission cutscene.
Possible fix for a crash involving the close defence turret system.
Fixed a bug allowing to move and rotate the camera while the Escap menu was open.
Fixed a bug allowing to use the special manoeuvres gauge after a “Mezoa Pattern Drive” engine critical damage.
Fixed a bug preventing to open the shipyard again if the player closes it without buying a ship.
A comma has been added to the “Hull Integrity value” to display a correct number.
Fixed a bug hiding the Chaos missile pod turrets while a favour was placed on the ship.
Fixed an issue about some Eldar Upgrades misplaced in the Docks GUI.
Fixed a bug disabling the possibility to save/load campaign saves if certain characters were used in the name.
Fixed a bug that doesn’t triggers the cooldown of the “Reinforcement” Skill while in Automatic launch, allowing to use it twice, for guests.
Fixed a bug reducing the ship’s speed in case of engines destroyed if the generator security team upgrade was fitted.
Fixed a bug on the traktor kannon feedback which considers Space Stations and Defence Platforms to be valid targets.
Fixed a bug on the skills’ cooldown showing “0”, instead of refreshing the skill.
Fixed a bug that forbid the player to win the “Nemesis Destruction” reward correctly.
Fixed a bug that showed a wrong Feedback size for the Nova Cannon explosion.
Fixed a bug on the “Distress Signal” mission that gives a negative renown reward.
Possible fix of a crash caused by torpedoes.
Possible fix of a bug disabling the possibility for the guest to use his skills.
Fixed a bug allowing to see Tzeentch and Nurgle FX at the center of the map during the deployment phase.
Fixed a crash caused by the Asteroid fields damage.
Fixed a bug on the Invitation button not working properly.
Fixed an issue that locked the camera out of the map without any possibility to recover the control of the camera.
Graphics
New FX added to the Ork Mega Kannonz.
New FX added to the Disruptive Bomb.
New FX added to the Plasma Macro-Weapon projectile.
New FX added to the Zzap Kannon.
New FX added to Boardings.
New FX added to Augure Disruptor.
New FX added to the Plasma Bomb.
Imperial Navy Favor of Adeptus Mechanicus Color Pattern slightly improved.
Fixed the Melta torpedoes which had wrong 3D meshes.
Fixed a bug on the Warp FX in assassination.
Fixed a bug displaying the wrong critical damages icons on some skills buttons.
Optimisation
Team chat now available using shift+enter.
A critical damage “Weapon” can now be seen on the torpedo skills if the torpedo launcher is destroyed.
An icon for a destroyed prow has been added. It will show as a critical damage if the prow of a ship is destroyed.
Gameplay
Matchmaking now takes account of your invisible Elo ranking to match you with a suitable opponent.
Text
Various additions and modifications in texts.
Fixed a localization error on the Moving Camera inputs being in English in all language.
Battlezone 98 Redux v2.0.131 Update-SKIDROW
=========
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کد: Battlezone 98 Redux v2.0.131 Update changelog:
------------------------------------------------
Updated 03/05/2016 - Battlezone 98 Redux PATCH 131
03/05/2016
Added Language options to the Play Options Screen.
Added You can now invite from the recently played list.
Added Black Dog Gun Tower ODF, VDF, and INF
Fixed crash when entering lobby and the selected multiplayer map causes the map conflict message to be triggered.
Fixed Errorin vehicle selection screen of lobby after restartnig a multiplayer game.
Fixed Controller movement speed to have more steady acceleration.
Fixed game minimising when playing on certain resolutions.
Fixed Missing emissive on ammo drops.
Fixed Barrel position on Soviet Tank.
Fixed Black Dog Factory animation upon deployment.
Fixed clipping issue with factories (American and Black Dog).
Fixed Crash caused by using DirectX assets when tabbed out.
Fixed Popgun duplicating in multiplayer.
Fixed Various controler related crashes.
Fixed Solar Flare model not appearing.
Fixed hole in Golem Cockpit.
Fixed some HUD scaling issues.
Fixed for NSDF Badger Cockpit clipping.
Fixed an issue with the cockpit of the CCA Pak.
Fixed Soviet units being spawned instead of Black Dog units.
Fixed NSDF Mission 1: straighten out the 3 S-Power arrays.
Fixed NSDF mission 6 and 7: Incorrectly showing Cmdr. Eldridge's units (team 3) as allies.
Fixed Mouse cursor being disabled when menu is shown.
Fixed Various failed to connect crash.
Fixed Pausing a MP game brings up the game over menu, player can only leave game, can't return to active gameplay.
Fixed Infinite loop on losing MPI game.
Fixed Crash that occurs during loading screen if client tabs out before loading a multiplayer game.
Fixed Pilots ejecting from drone turrets in training mission 1.
Fixed Various Game Lobby crashes.
Fixed Always rendering in "HIgh" graphics mode in sniper and nav cam views (Improves FPS when Nav cam is enabled).
Fixed Buildings not being neutral on Crossroads (multdm14).
Fixed Status pages chat log so it does not clear until game end.
Fixed Video playback that would cause the intro to stutter sometimes.
Fixed An issue with inviting friends if you arent the host.
Fixed A problem if player accepts invite right after launching the game.
Fixed Naming of the Entombed and the Crossroad maps.
Fixed Damaged constructor and fury smoking from the wrong spot.
Fixed Speed of pilot gun animation to be correct at all framerates.
Fixed Pilot animations (jump, fall and bail).
Fixed Horizon jolt when jumping in first person (Soviet and NSDF).
Fixed Emissive mapping on AVTank.
Fixed Geometry on American Turret.
Fixed Soviet Howitzer cockpit normals.
Fixed Music issues.
Fixed Scavenger Headlight geometry
Fixed Soviet Armory model.
Fixed NSDF Armory "foot" animation when deploying
Fixed Many other crashes.
Updated Walker's are now limited to a maximum spin of 2 revolutions a second.
Updated Steam Workshop will now update a lot more reliably.
Updated Allow Multiplayer maps to override stock items without causing CRC conflicts when map isn't being used.
A* pathfinding has been improved
New Lua ScriptUtils functionality
UseItem: returns the contents of an asset as a string (or nil if not found) -
AddObjective: accepts an optional fourth parameter to set objective text -
UpdateObjective: accepts an optional fourth parameter to update objective text -
Language: global integer containing the language number (1 for English) -
LanguageName: global string containing the full language name ("ENGLISH" for English) -
LanguageSuffix: global string containing the language code ("en" for English)
Add GetNearestFriend script utility function (similar to GetNearesteEnemy)
Note:
ps: You can still update your keybindings by editing the input.map with a text editor. (Located in the games install directory. Steam\steamapps\common\Battlezone 98 Redux)
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Heroes of Normandie v1.42 Update incl DLC-SKIDROW
=======
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کد: Heroes of Normandie v1.42 Update changelog:
-------------------------------------------
NEW FEATURES:
ACTION CARDS
• Introduced Action Cards!
• 28 German cards
• 31 US cards
• Cards can be played against the AI and in Multiplayer
• The AI proficiency in using the cards depends on the difficulty level
• A new CARD section in the GAME WIKI, to show all the possible Action Cards
• A CARD HELP button to explain how Action Cards work
MULTIPLAYER
• Anti-cheat System. It now impossible to cheat in single/multiplayer scenarios by replaying the same turn twice.
• Added a new “Claim Victory” button in the Multiplayer section, for games that are not played by the opponent for more than a week. The winner gets 1500 points by default.
• Introduced 5 new multiplayer missions: “Dokumente”, “A long way”, “Last Stand”, “Heroes Fight”, and the crazy-choose-your-army “Muddy Day”.
EDITOR
• Extended the possible number of turns to a maximum of 24.
• Added confirmation dialogs for exiting the Editor
• Added the option to deploy units flipped on their back side
GAMEPLAY
• The names of wounded units are now shown in red, as in the board game
• Scores for Rogue Mode are now synchronized and shown in the leaderboard
BUGFIXES:
EDITOR
• If create a custom mission with both armies deployed, the scenario now starts directly from the Order Phase
• Bugfixing and improvements to the stability of the Editor and the Store section’
• Some games were not properly notified to the winner in case of resignation of the opponent. This prevented the winner to be awarded his points.
MULTIPLAYER
• The Resign option was shown in-game even during the opponent’s turn’
• The lateral Game Switcher didn’t show the last turn of lost games
• If a game A was received while game B was being sent, game A could overwrite game B, causing game A to be duplicated and game B to be lost.
GAMEPLAY
• In some cases a victory could not be assigned when completing a mission on easier difficulty level
• On some systems with an additional controller, the Store section could become unresponsive.
• In some cases, the game crashed when completing a secondary objective that caused a unit to unfreeze.
• Siegfried could be killed in just one step
• The red “activated” markers disappeared when exiting/entering a scenario.
• Units that had too much gear (+4 weapons) couldn’t see the “ambush" button.
• Some Rangers units didn’t have the Assault ability when ambushed
CARDS
• Solved a bug that in some occasions didn’t show a tank as fixed when the REPAIRS card was used.
• In some cases, playing a card immediately after giving your orders caused the came to crash.
• In some cases, losing an assault with a Bazooka Unit caused the game to crash
• In some cases, moving a suppressed Unit with an “Advance" Action Card caused the game to crash
• In some cases, using the “Return to Sender” Action Card caused the game to crash
• Some cards caused the game to crash if used during the Orders Phase
Goetia Update v1.2-BAT
=======
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کد: The latest update includes some of the minor and major bug fixes.
Bug fixes
• Fixed the bug that had the torch (staff + rag) stuck into the tower's floor.
• Fixed the bug that got the same torch (or the objects it is made up of) stuck under the tower's floor.
• Fixed a bug that allowed the player to take an object through the tower's wall. If the object passed the wall, it will be put back to its original place.
• Fixed a bug that stopped players from launching a new game (save file problem.)
• Fixed a collision problem with the top of the well in the village.
• Objects will no longer get stuck under the room with the glowing pillars.
• Fixed a bug that prevented players from clicking on the resolution drop-down menu because it was too small
Various additions & corrections
• On the map, the room you're currently in will glow
• Assets are now adapted to lower resolutions
• Spelling mistakes have been corrected (French and English)
Offworld Trading Company Update v1.0.12867-BAT
========
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کد: New Features
Audio overhaul. Tons of new voice over and sound fx.
Improved performance and reduced memory use.
Using a Core Sample will now give you exclusive rights to claim the tile for 60 secs.
Double clicking on the "Open Lobby" now creates a default lobby just like clicking on the Join Lobby button when the Open Lobby is selected.
Players can new set which monitor they want the game to use in options.
Updates for Portuguese, French, German, Polish, Russian, Spanish, Chinese and Korean languages.
Balance
Less patent auctions.
No more Solar Flares at night.
Updated Tutorial 5 based off of community feedback/confusion.
Solar Flares back to original probability.
Higher stock prices at start.
Updated Tutorial 2 flow based on user feedback.
Various campaign improvements.
Fixes
Fix for replays not getting attached to daily challenges if the player does a restart of the mission.
UI/main menu/lobby: Fixed an error where the toggle control was getting focus when "on" was changed.
UI/menu screen/lobby: Check in fix for chat message lobby clear message.
Fixed bug where sometimes the replay files are not stored for ranked matches.
Fixed Black Market UI issue for Spies/Holograms.
Rejected potatoes from Mark Watney farms, they tasted funny.
Electrolysis reactor building class type no longer uses the text for hydrolysis reactor.
Fix for reporting the wrong match type from the standalone server at the end of the match.
Fixed bug with deleting old replay files.
Fixing edge cases that were preventing tutorial 5 advancement.
Fix to getting the number of players waiting for a match.
Fixed the ambient occlusion artifact when zoomed out.
Now showing correct time for patent on patent tab.
Fixed an issue with index of the player for them message of who dropped.
Fixed an issue allowing people to rejoin lobbies they were kicked from.
Fixed an issue that could cause replays to not work.
Fixed an issue where we were showing the incorrect tooltip on the campaign rewards screen.
UI/Graphics
Changed all references to Colony Shares to simply Colony modules in Campaign.
Better stock text.
Removed the old welcome popup.
Reduced the changelist size.
Improved changelist popup.
Improved Week 2 tutorial popups in campaign.
We now show resource level icon on tooltips for tiles that are empty but have resources.
Renamed “Unlocks All HQs” perk to “Indie Developer”.
Better help text for subsidy rewards.
Updated the name for the 4 player FFA lobby for filters.
In-game/ui/player list: Added an icon to indicate current winner on 7 sols and campaign 7 sols mode.
We now use the visible building height to determine hologram and goon squad height.
Changed the campaign mission reward text color from red to green.
We now show black market types on the loading screen.
Losing team members on a winning team will now see the victory screen.
Campaign events that do not have a unique icon will now use a 20-sided die icon instead of Westward Wind icon.
Charts and graphs headers now show better in an 8 player game.
This changelist item stolen by pirates, those filthy ???????s.
The loading screen now shows num players and map size for Daily Challenge.
Added a new loading screen featuring the New Meridians.
Improved victory screen graphics.
Updated MULE skinning.
Improved Geothermal ground and Electrolysis Reactor construction.
Improved Quarry ground plane.
Improved Metal Mine ground plane.
Improved Chemical Laboratory.
Improved low/med Metal Mine.
ارسالها: 6,662
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تاریخ عضویت: Sep 2013
Bombshell Update v1.2-CODEX
Size: 596 MB
ارسالها: 3,464
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تاریخ عضویت: Mar 2014
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Heavens Hope Update v20160510-CODEX
=======
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=======
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کد: Update v20160510:
Kareem’s customerliste should be now fetched and returned back while he has left his stand. This should solve issues with the bottle.
The dialog choice during the bargain / trading block will return to the original dialoglevel after an unsuccessful bargain.
The map in the sarcophag is now unusable
The opening and closing eyelid sounds have been adjusted and are less noisy now
Catacombs -> area that triggers the stamp have been expanded so that the event should be triggered more often
The church clock has to be used only once to trigger the level mechanism
The hotspot (mud) on the jaildrain has been removed because it was not reachable by the player
If a save has been done after freeing Talorel from the cell, the dialog scene between Bloomfold and Talorel will be loaded
Sounds, music and the subtitles will be directly taken over after the option has been choosen and confirmed
You can now hide all texts in the option menu
You will not hear any combination-sounds if they were wrong
You cannot leave the cemetary scene (eg. map and exit) as long as Agnes has not been burried and the cemetary minigame is active
The mill minigame has been reworked: After it falls two times you get a dialog option to skip the minigame. This should work now.
The mill minigame has now some more proper walkables
If McCallum has been locked up he will be not availabe during the speech
Stellaris Update v1.0.1 Hotfix-CODEX
========
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=======
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کد: Update v1.0.1 Hotfix:
Fixed CTD when showing tooltip for an ambient object that gets destroyed
Fixed CTD when an ambient object gets destroyed while selected
Fixed fleets getting stuck trying to use wormhole stations belonging to other empires
Improved performance issues and fixed issues with stuttering in early game
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لیست تغییرات
کد: Adjusted the timing of the subtitles, Other minor bug fixes.
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Stellaris Update v1.0.2 Hotfix-CODEX
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تاریخ عضویت: Sep 2014
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سلام
اقا دی ال سی جدید rainbow six siege نیومد ؟
ارسالها: 771
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تاریخ عضویت: Jan 2016
(05-15-2016, 01:39 AM)mohamada365 نوشته است: سلام
اقا دی ال سی جدید rainbow six siege نیومد ؟
درود
خیر
ارسالها: 215
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تاریخ عضویت: May 2014
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(05-15-2016, 01:39 AM)mohamada365 نوشته است: سلام
اقا دی ال سی جدید rainbow six siege نیومد ؟ چرا داداش اومده.
لینک اول ( 4 پارت ) : https://drive.google.com/folderview?id=0...e_web#list
لینک دوم : https://mega.nz/#!D11mFSaK!I6zMJgrVYZ1xC...6yBHB2YJ2U
only call of duty series
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