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تاپیک دانلود پچ، آپدیت و DLC بازی های PC
Transistor UPDATE 1.42500-CPY

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Size: 1.26GB

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پاسخ
Dead Effect 2 Update v20170110-CODEX

[تصویر:  VjnbCY4gJ.jpg]

[تصویر:  bazb_thevideogamegallery_29143_1200x1697.jpg]
پاسخ
WATCH DOGS 2 UPDATE V1.07 AND CRACK-CPY
[تصویر:  1UQ6yDq.jpg]
;)  BIOSHOCK INFINITE

[تصویر:  bioshock1.jpg]
پاسخ
Hearts of Iron IV Together for Victory Hotfix v1.3.2-CODEX | 29 MB

[تصویر:  Jn4f6Z.jpg]

NiTROFLARE
UPLOADED
RAPiDGATOR
UploadRocket
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Ashbourne Update v1.0.056-PLAZA | 28 MB

[تصویر:  qcrmi7.jpg]

...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
دانلود اپدیت شماره سه بازی fifa 17
http://cdn.par30dl.com/2016/Games/09-Sep...dl.com.rar
حجم اپدیت 1.15 گیگ
پاسخ
(01-23-2017, 08:19 PM)who i am نوشته است: دانلود اپدیت شماره سه بازی fifa 17
http://cdn.par30dl.com/2016/Games/09-Sep...dl.com.rar

باعرض سلام 
شما فکر کنم چند نکته رو رعایت نکردید .
نقل‌قول:
نباید اپدیت گذاشته شده بدون باکس آرت و ... ( عکسی از بازی ) باشد .
لینک باید از سایت های خارجی باشد .
حجم آپدیت رو نیز وارد نکردید.
;)  BIOSHOCK INFINITE

[تصویر:  bioshock1.jpg]
پاسخ
F1 2015 UPDATE 1.0.22.4646-CPY

[تصویر:  93ez_s6zgoc.jpg]
کد:
       Race like a champion in F1 2015 - get closer than ever before to        
       the experience of racing in the world's most glamorous, exciting        
       and prestigious motorsport. F1 2015 puts you in the heart of the        
       action with a stunning new game engine that recreates the              
       blisteringly fast and highly responsive racing cars of FORMULA          
       ONET and features all-new `broadcast presentation' that immerses        
       you in the unique race day atmosphere. F1 2015 is the official          
       videogame of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIPT and          
       also features fully playable 2014 FIA FORMULA ONE WORLD                
       CHAMPIONSHIPT bonus content. Compete as your favourite FORMULA          
       ONE star in the new Championship Season and push yourself to the        
       limit in the challenging Pro Season mode. Hone your skills in          
       the new Online Practice Session, and then challenge your friends        
       and racing rivals from across the world in Online Multiplayer.          
       • A STUNNING NEW GAME ENGINE - A brand new game engine, built          
       from the ground up for the latest consoles and PCs allows              
       players to experience FORMULA 1T in unprecedented detail.              
       • THE MOST RELEVANT FORMULA 1 GAME YET - An earlier release in          
       the racing calendar and with free digital updates set to keep          
       the game up to date with the sport during the season, F1 2015          
       brings fans the most relevant FORMULA 1 videogame ever.                
       • THE MOST INCLUSIVE F1 RACING EXPERIENCE EVER - Featuring a            
       naturally authentic purely physics-based handling model with            
       enhancements and additions in over 20 areas, F1 2015 is designed        
       to be player inclusive for both seasoned players and those new          
       to the series.                                                          
       • NEW GAME MODES - Immerse yourself in the new Championship            
       Season, test yourself to the limits in Pro Season or use the new        
       Online Practice Session to hone your skills before taking on            
       rivals across the world in Online Multiplayer.                          
       • BONUS CONTENT - Look back at last year's exciting season and          
       enjoy a fully playable 2014 FIA FORMULA ONE WORLD CHAMPIONSHIPT        
       as bonus game content.                                                  
                                                                               
                                                                               
       Instructions:                                                          
                                                                               
       - Install the update                                                    
       - Copy the crack                                                        
- Enjoy
Size: 807 MB
[تصویر:  Wolves_ofThe_North.jpg]
پاسخ
Franchise Hockey Manager 3 v3.2.89 Update-SKIDROW | 181 MB

[تصویر:  HldX3kA.jpg]

https://openload.co/f/StuDk54xLjc/Franch...KIDROW.rar

http://uploaded.net/file/oy4mdi7v/Franch...KIDROW.rar

http://nitroflare.com/view/31C29A834026F...KIDROW.rar

http://rapidgator.net/file/770660d0e70b7...W.rar.html

http://suprafiles.net/309roiqhzfom/Franc...KIDROW.rar

Change List:
کد:
Crashing/Freezing:
-potential crash in April (of any season) fixed; includes a retroactive repair to existing saves with the problem
-historical game freeze during June 30 – July 1 changeover in 2015 fixed
-possible crash in historical games during the NHL draft lottery fixed

Graphical/Text/UI:
-“View” option added to international tournament schedules (as was done with the leagues in the last update – i.e. you can now watch international games you’re not coaching in)
-minor typo and tooltip corrections
-large number of nameless retired players no longer shown in league Front Office view in modern games

Gameplay Issues:
-bug that allowed the user to sign too many players (then get stuck because the game was unable to advance due to the roster size) fixed
-players on INT (international play) status are now correctly counted against the cap floor, so you can’t fall under it if you have a lot of guys playing internationally
-national player generation quality levels adjusted significantly (down in almost all cases) to tone down the excessive growth in the NHL-caliber player pool in later years, particularly for certain nationalities; long-term testing with these changes is showing good results in a game running to 2049-50; now that this is done, we’ll look at refining specific areas of ratings development
-nonplayable transactions in North America adjusted to fix potential traps in lower-level junior leagues that could keep good players stuck in Junior C/D; still some issues with it happening in Junior B, but we’ll be revisiting that
-nonplayable transactions for some European teams/leagues will now be more likely to send young players to American junior leagues (and occasionally high schools); seems to be a growing trend in real-life, particularly in some countries, the numbers should be similar to the real totals (but highly variable since they’re still a relatively small group of players)
-player junior preferences (i.e. the choice between college, major junior, and European junior) adjusted, a larger number of players of all nationalities will choose college
-missing data for NHL entry-level contract maximum values added in the period 1995-2004, should improve contract handling, particularly rookies, in this period

Miscellaneous:
-added more generated players at the start to make sure there’s enough to fill the national team rosters
-reputation/quality data adjusted in the top two French leagues (had been a little too low, making outside players look too good relative to domestic ones), players in the Ligue Magnus should now be about 0.5 stars higher when viewed by a user playing there
-issue with nationality selection for generated players in custom sandbox games fixed (had been limiting players to a very small list of countries and creating far too many from some)
-various data updates and changes
...CRYSiS
[تصویر:  crysis_wallpaper_by_sfv666-d6av2wf.jpg]
پاسخ
Warhammer 40 000 Sanctus Reach Update v1.0.10-CODEX

[تصویر:  mcq7_xmmtyw.jpg]
Size: 134 MB
کد:
   Update v1.0.10:
   
   
   Key changes
   • Force selection - You now get a much greater choice of units on the force selection screen. You will get far more of your upgraded units and in general much more choice.
   • Force selection - The list of units is now sorted by cost and type so your best units are at the top and grouped in a much more readable way making the screen much easier to navigate.
   • Extreme damage variation - the combat formula was generating too many extreme results for weak units shooting at armoured targets. This has been reduced so things are now more predictable.
   • AI Improvements - the AI will now move its units in to a more effective range before shooting. It also does not save shots any longer and so fires at the player much more often. These two changes significantly improve the ability of the AI.
   • AI - a bug preventing the AI from charging and meleeing has been fixed.
   • AI Unit selection - the AI was selecting too many of certain unit types in initial skirmishes. It now brings a much more balanced force.
   • Wreck removal - Destroyed vehicles can now be shot or melee attacked to destroy them and remove blockages.
   • AI - will now remove wrecks that block its path.
   • Morale - AI units who had low morale, but already had a target were ignoring the morale rules and attacking their target. The bug has been fixed so AI units now behave correctly when in a low morale state.
   • The Hour of the Wolf campaign has been rebalanced so that Skirmish maps produce better battles. Extremes of force size and map size have been removed making things far more balanced. We've also increased the force size in some of the later skirmishes.
   • Massive Speed up - there is now an option in the settings to change the movement speed. You can turn the speed boost on which makes units move at approx 10 times normal speed. This greatly speeds up the game for players who just want to get on with it and not admire the action!
   • Zoom - we've greatly increased the distance you can zoom out. To ensure it does not cause issues for slower machines we've linked this to an "Advanced Camera" option in the options. When Advanced Camera is on you can zoom out much further.
   • Camera Controls - we've greatly increased the angle you can drop the camera to and you can now have an over the shoulder view point to get a really close up look at the action. To ensure it does not cause issues for slower machines we've linked this to an "Advanced Camera" option in the options. When Advanced Camera is on you can drop the camera angle right down in to the action.
   • Gorkanaut & Knight - both have had their damage increased.
   • Master Crafted weapons - these have been buffed as they were not powerful enough.
   • Weapon Balance - Bolters & Shoota ranges all increased by 1.
   • Flamers - now correctly are prevented from attacking when their morale is too low or they are stunned.
   • Invincible units - a bug where units sometimes became impossible to hit has been fixed.
   • Shootaboyz & Gretchin - after the other balance changes these became slightly too good so have had accuracy reduced.
   • Power weapons - these have been given much less variation in damage so all power weapons are a similar level of ability.
   • Deffdread - after other balance changes the Deffdread became too tough and has had armour reduced.
   • Significant Line of sight and chance to hit bugs fixed that also affected AI decisions.
   
   
   Other changes
   • Autosaves - the game now autosaves the in mission progress to "Autosave". It was previously only saving at the campaign level. If for any reason you want to return to the last saved point in a battle just load this up.
   • Campaign Autosaves - the game was incorrectly generating a campaign autosave after every battle. The intention was to generate one file and update it after each cattle. This has been fixed so you now only have one campaign autosave per game, greatly reducing the clutter in the saved game list.
   • Drop Pod deployment - In mission 1 the Drop Pod is now automatically deployed. Some users were missing the fact they could land it and there was a dreadnaught in it.
   • Enemy Movement feedback - the Tooltip now shows how many movement points an enemy unit has.
   • UI Clean up - various pop ups and text boxes have been improved to make them cleaner and tidier.
   • Version Number - the options screen now shows the version number of the game.
   • XP Bug - a bug where some units were deploying with negative experience has been fixed.
   • Particle Bug - A bug where particles on transport loaded units could cause the game to crash has been fixed.
   • Shrapnel ammo was causing a nasty bug so was removed. Units with shrapnel ammo will have it substituted for Frag Ammo.
   • Unclear objective on Sacred mountain - Capture and hold just meant capture. It now working as intended.
   • UI Improvement - buttons that control window mode, screen shake etc have been changed so its clearer which option is selected.
   • Advanced skirmish bug - a bug where you could set the size of the skirmish force to be bigger than what is supported has been fixed.
   • Mouse zoom speed - we've added a setting in the options to allow you to control the speed of the mouse wheel. Some users experienced very slow zoom and this lets them configure it how they want.
   • Level up/No Skill bug - a bug where units were not gaining abilities/skills on levelling up has been fixed.
   • Units losing XP - a bug where units were sometimes losing XP has been fixed.
   • Update notification - a bug where an update notification sent you to an external web page has been fixed.
   • Gretchin death sound - a bug where Gretchin were sometimes playing an Ork death sound has been fixed.
   • Artillery camera - a bug where the camera was not following the action on artillery strikes has been fixed.
   • Smoke Grenade exploit - a bug where smoke grenades and melee attacks combined to get free attacks has been fixed.
   • UI Panel hiding - a bug where the UI panel would sometimes not hide on the enemy turn has been fixed.
   • Metal Frag & Tempest Ammo - stats rebalanced due to merger with Shrapnel ammo.
   • Modreds Ridge - Grukk and his crew have been delayed from entering the fight to avoid overwhelming the player.
   • Sky Hunt building - removed a 'floating' building from sky hunt.
   • Minimap control - the J button now adjusts the size of the minimap and toggles it on/off.
   • Editor - the name of the user campaign was black text on a black background... so a little hard to read.
   • Wolf Priests Text - the Wolf Priests Hammer had a missing string.
   • Melee Reaction Bug - Units were going back into formation before they reacted, which meant the defender would get more reactions than before.
   • Dead Standing Unit Bug - Some units were appearing to be alive after they had "exploded".
   • Fixed various line of sight and cover bugs.
   • Fixed a crash that could occur when large units emerge from shroud
http://katfile.com/llo3iwc06sp8.html

http://suprafiles.net/f2ci2vz5ys0z

http://kingfiles.net/5bbi2hvi5dxg/Warham...-CODEX.rar

http://turbobit.net/tsxmwr52r6yw/Warhamm...X.rar.html

https://openload.co/f/sS0alAi6sWk/Warham...-CODEX.rar
[تصویر:  Wolves_ofThe_North.jpg]
پاسخ


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